More YARN Errors

boleyd

Well-known member
I just downloaded two routes that appear to be well done. However, scattered across them are multiple missing items - YARN intersections.

N3V caused these errors by removing the code. However, it was a brute force alteration that left many missing item indicators. Even routes I paid for now have missing items. It is my opinion that N3V should make whatever corrections are needed to provide suitable substitutes for the removed items. It is not up to the paying customer to remedy N3V's actions.
 
I have to agree here. All my routes that I have been building in TANE have been affected. I have been going over every YARNish T intersection, deleting them, they replacing them and the reconnecting the roads. The 3 road splines that are connected, it usually seems you have to delete one of them as it somehow has become frozen and wont move. The asset picker some time moves to the previous asset by itself (thinking an index problem), so I have to re choose the correct asset, then place it. The YARNish T Intersection with 2L -3s -3i (or -everything, can't remember, it has no lines painted on the road). That has a new road texture, that no longer matches the way any of the YARNish roads look. It looks terrible.

What happened. they were all broke once before in the first days of TANE, and then they were all fixed, and I redid my routes, and all was well for some time, then just a little while ago, BOOM, some one decides what was fixed should be un-fixed.

Again, they were all fixed and working great, WHY WHY WHY mess with that? You could have renamed your new fixed ones so it did not mess with the previous fixes. Someone needs to look at the fixer that fixed this.
 
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