More competition for Tony and Co

There's not as much competition as you think there is.

RW and Trainz have their own respective user- and fanbases and for the most part, each one thinks the other is inferior.
 
There's not as much competition as you think there is.

RW and Trainz have their own respective user- and fanbases and for the most part, each one thinks the other is inferior.

Railworks IS inferior, they charge way too much for extra content and the route editor is impossible to use.
(also, they made some really cheesy scenarios, such as driving a train infested with ghosts and keeping a lookout for mountain goats.)
 
Who are you to say what is inferior and what isn't? Trainz and Railworks are an apple and oranges comparison; they're both fruits, but they're not the same.

Maybe someone out there is a casual gamer just getting his feet wet in train simulation. He doesn't care about coupler slack or blended braking or bailing off the brakes. He just wants to easily drive a train in a game with excellent graphics and he's willing to pay for it.

Only trolls and fools put out this "RW sucks, TRS rawks" argument.
 
Well, the casual gamer doesn't know that it's inferior, just like I didn't know Bachmann was inferior (and hated) when I first started model railroading. Railworks has its strengths and weaknesses, (weakness number 1 is that it's not Trainz)
and the route editor really is impossible to use, but it's not really THAT bad. (I have seen worse critisisms on the I-chat, most on there were referring to it as "failworks")
 
It's good to hear that there finally working on getting the route making side of it sorted out, to what ever extent that may be.
But there is still the problem of running the AI's on the same bit of track that crosses your route.
So it will never draw me in to there clutches.
Even if it did I would not ditch Trainz,
I could happily work on both side by side.
 
In an attempt to put this Railworks thing to rest with logical and amicable reasoning instead of just saying it's **** because payware and route editor blah blah erhmagerd.

Railworks excels as an experience. This is something Trainz is not even close to delivering (we'll see about T2 in due time). Without going into specifics, I can firmly say that the feel of driving a train in Railworks is unmatched by any other,program out there right now, all things considered.

Trainz excels as a proper simulator. This is something Railworks cannot deliver because of Dovetail's attitude towards game development. Again, without being specific because this will become a bullet-point pro/con argument, Trainz provides technical realism, intuitive route and session creation tools and prioritizes this over the actual train-driving experience.

One shouldn't compare the two because that's always going to be a dead end street. Okay?
 
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Hi everybody.
The last two upgrades to RW where give free to purchasers of RW12. However no mention of purchase price has yet been stated for this upgrade, so we will have to wait and see.

I have run RW and Trainz on my system for the last four years and have gradually found myself using RW more than trainz due to the great graphics it has in driving mode. That said both systems have their pro's and cons but RW does already possess many of the function's and assets that T:ane is endeavouring to introduce.

Just my opinion
Bill
 
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Railworks excels as an experience. This is something Trainz is not even close to delivering (we'll see about T2 in due time). Without going into specifics, I can firmly say that the feel of driving a train in Railworks is unmatched by any other,program out there right now, all things considered.


Railworks excels at being a scenery renderer, although it does so in a very dark and over contrasted way. The feel of 'driving a train' as depicted in that game is complete garbage. You can get in a cab that is more than likely incorrect and move some controls around that sometimes dont even do what they are supposed to do all while interacting with an underlying physics system that is wrong or doesnt work at all and all of that is an experience, just not a very good one imo.
 
Railworks excels at being a scenery renderer, although it does so in a very dark and over contrasted way. The feel of 'driving a train' as depicted in that game is complete garbage. You can get in a cab that is more than likely incorrect and move some controls around that sometimes dont even do what they are supposed to do all while interacting with an underlying physics system that is wrong or doesnt work at all and all of that is an experience, just not a very good one imo.
So if you want a "real" feel for "driving a train" I assume you've tried Run8?

I get really tired of the bickering about which railroad simulator is the "best" one. I own Trainz, Railworks, Run8, and play all three. I still go back and play MSTS on occasion. I don't consider any of them to be "superior" to the others, and when people start this "My dad can beat up your dad" crap I just want to yell STFU!

End of rant.
 
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...I assume you've tried Run8?

No, but that wasn't really related to my comment, that was just about what the experience of Railworks or whatever it's name of the week is. That is said without comparing it to anything else. I am sure Run8 does what it is supposed to do very well (from what I have seen it does) and do want to try it one day, but I am not currently looking to invest in it.

I get really tired of the bickering about which railroad simulator is the "best" one. I own Trainz, Railworks, Run8, and play all three. I still go back and play MSTS on occasion. I don't consider any of them to be "superior" to the others, and when people start this "My dad can beat up your dad" crap I just want to yell STFU!

End of rant.

I must have missed the bickering though I don't usually take the time to read a post authored by 9000DOLLAR
 
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https://www.youtube.com/watch?v=RHnLUvqvncM

I think this video (not by me) does an excellent jobs of comparing Trainz and RW. The big thing the guy misses out on is the download station - so the DLC/Content point should have gone to Trainz instead of RW. The conclusion he comes to is that Trainz has the better gameplay, but is just not "There" in the experience yet. I think this is true - and I hope N3V will make it "there" with T:ANE.
 
No, but that wasn't really related to my comment, that was just about what the experience of Railworks or whatever it's name of the week is. That is said without comparing it to anything else. I am sure Run8 does what it is supposed to do very well (from what I have seen it does) and do want to try it one day, but I am not currently looking to invest in it.



I must have missed the bickering though I don't usually take the time to read a post authored by 9000DOLLAR

I didn't start this one. Anyway, sometimes my roommate hijacks my account, and he is a flamer.
 
I didn't start this one. Anyway, sometimes my roommate hijacks my account, and he is a flamer.

You DO realize that, while I doubt anybody in their right mind would believe you for a second, that, your admission potentially violates the CoC? You DO have an obligation to safeguard your account and other info.
 
At one point I looked at this simulator for myself then I realized it was nothing more than a jacked up version of MSTS which I had used back in 2003. This was back when it first came out. Much recently I looked at RW again while at a train show. The graphics were nice, but as stated they were over saturated. Perhaps this is a setting that can be played with in the game control panel where things like HDR and AA, and other settings can be made. However, that's where it ended. The drive didn't seem all that impressive and the AI had no interaction at all with the player's train. This is where Trainz excels. When there are AI drivers working a route along with a human driver, the AI will do their part, while stopping at signals, and carrying out their business once we get them to behave.

John
 
If we're talking about AI, then depending on what the user wants, Railworks sometimes comes out ahead.

Say one day I just want to drive a route with AI running, a schedule and path set for me. All I'll do is drive and obey signals, just like a real engineer. I don't want to spend hours fiddling with Rules or Commands and defining hundreds of junctions for Set Path. Railworks will do this. And if existing sessions ever become stale (they always do) I just pop into Steam workshop to download a dozen more free sessions created by other users and off I go.

With Trainz this is technically possible (uploading sessions to DLS), but nobody does it. All the routes I see these days don't come with any sessions and if there is one, it'll probably be a lousy one with 1 AI train and an ill-defined user path. I can't jump into Trainz and start driving right away - unless you're talking about driving alone and throwing all the switches by myself.
 
If we're talking about AI, then depending on what the user wants, Railworks sometimes comes out ahead.

Say one day I just want to drive a route with AI running, a schedule and path set for me. All I'll do is drive and obey signals, just like a real engineer. I don't want to spend hours fiddling with Rules or Commands and defining hundreds of junctions for Set Path. Railworks will do this. And if existing sessions ever become stale (they always do) I just pop into Steam workshop to download a dozen more free sessions created by other users and off I go.

With Trainz this is technically possible (uploading sessions to DLS), but nobody does it. All the routes I see these days don't come with any sessions and if there is one, it'll probably be a lousy one with 1 AI train and an ill-defined user path. I can't jump into Trainz and start driving right away - unless you're talking about driving alone and throwing all the switches by myself.

Very good point, Nicky. I run into this on quite a number of routes. What we are paying for with more control over our simulation is a more complex process. This is the nature of the beast it seems with a lot of things. The problem, I think, is people don't want to take the time to create an operating session for their routes. There are a few out there that are quite nice. Alterr created a nice U-Bahn route with multiple sessions depicting the different lines in and around Frankfurt. His route is done quite well with nice scenery, there's not a lot of it, but it's nice, and the sessions run quite well. He uses a combination of junction-control and track marks to move his trams along. The driving and riding experience is quite nice as the AI drivers stop and wait at various signals, stations, and operate nearly perpetually on this route.

John
 
The main problem I find with Rail Simulator against Trainz is that you have to play it through "Steam", that to me is a real turnoff.

Macka
 
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