Mojave Sub - Mojave to Bakersfield Session

Justin did post above that he believes your script cache is becoming out of date. I also don't experience these script errors and I've done nothing different with my install.

Have you discussed this with the N3V helpdesk? This may not necessarily be a jointedrail issue here...as your last posting with the errors doesn't specify a one JR created asset.
 
Dear Jointed Rail,
For Christmas I'd really like to have all of my Jointed Rail content to work without any script errors.
Sincerely,
Jordon412

There are 2 things that I would try here.
First one is, try deleting the JR Script library and then reinstalling it. I remember encountering an issue like this one and deleting the JR script and then reinstalling it fixed everything.
If this does not help, I would try performing an EDR. It appears that built-in content is affected.
If this does not, I suggest contacting your nearest help desk on this one.
Do any of the assets mentioned appear highlighted in Red in the game? If they do that means something is wrong. Assets appear in red for two reasons: A: There is a missing dep or B: There is an error. If you suspect there is an error, I would check all faulty assets by going into CMP, then going over to the search section, the clicking the dropdown and selecting faulty. This should show you all the faulty content. If any of the assets mentioned are in that section, check them for errors, you might be really surprised. I've seen trainz do some really really stupid things.......... :o

Mine works fine. Therefore being a smartass about it won't help. Asking Kevin at support@JR etc. will get more assistance than being a smartass.
He is having an issue and has the right to wish for help. Therefore being a moron about it will not help you to get him to hush about it. Why not try to provide some help rather than being more of a smartass than he was about it? Might find out you'll have more friends.
I hope this helps!
And as always,
Have fun!
Chris/Enzo1
 
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Dear Jointed Rail,
For Christmas I'd really like to have all of my Jointed Rail content to work without any script errors.
Sincerely,
Jordon412


What would you have us do? None of the things you are listing have anything to do with our content. If you really want everything to work without script errors, you must be willing to install things properly and do the troubleshooting that others suggest to you when you have messed it up.

Delete your script cache with trainz completely shut down - that means no launcher no cmp no nothing open, and then open cmp and do a database repair. Check for missing dependencies.

This is THE ONLY FIX for your issues. It is nothing wrong with any content that anyone can fix for you.
 
None of the things you are listing have anything to do with our content.
Correction: The train.gs effects the Norfolk Southern heritage units, a pack of two GATX Geeps (I know I got it as freeware from your website. I checked RRMODS and I do not see it there), Alco RS27, Baldwin S12, the Santa Fe SD45, Southern Pacific SD45 and SD40T-2. For rolling stock, the train.gs script effects all the TTX cars, FEC TOFC cars, all the well cars, some of the boxcars, FGE reefer, some of the tank cars, the ACF and Trinity hoppers, centerbeams, auto racks, gondolas, bulkhead flatcars, and the Santa Fe and the Southern Pacific cabooses. It doesn't effect anything that is made by other people whose content requires dependencies from JR content. That's all that I can think of at the moment, but there could be more. I found that the train.gs script appears on JR content that I place on other routes and in the Railyard. Plus the Mill Gondola nor the hopper does not throw up the script problem on other routes.
 
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jordon412, I should advise you that the train.gs error could be caused by any locomotive or rolling stock (and usually crops up around the same time as another script error), so it's worth checking all locomotives/rolling stock you have in the session.

Shane
 
train.gs is a built-in file and has to do with every train in the entire game, but it is still not JR content related.

If it does effect the JR stock, as appears to be your case, it is because the script cache is out of date and the tfx scripts have not been compiled to up-to-date code.

Please try the fixes above to get the script caches up to date. If you refuse to do this there is nothing we can do to help you.
 
I went into the session in Surveyor mode and the FCA52Gondola, train.gs and hopper errors appear, but whenever I manually place the Mill Gondola, 52', Railgon or the 100-ton 4-bay Hopper, W&LG in the route in session-layer, the script problem does not appear. Meanwhile, if I place it in the session manually, the following causes the train.gs script error to appear:
ATSF Ce-11Caboose
ATSF SD45
JRPX 20800 gal tank car
SP C50-9 Caboose
SP SD40T-2
SP SD45
TankTrain A
TankTrain B
TankTrain C
TTX 89ft TOFC Flatcar Patched (note: it's actual name is TTX Patched 89ft TOFC Flatcar)
UTLX 20800 gallon tank car

Meanwhile, the following does not cause the script error occur:
ATSF B40-8W
ATSF C30-7
ATSF GP60B
ATSF GP60M
FEC 89ft TOFC Flatcar (Note: this might actually have the name FEC BRN 89ft TOFC Flatcar or FEC GRN 89ft TOFC Flatcar)
FEC 89ft TOFC Flatcar 2 (Note: this might actually have the name FEC BRN 89ft TOFC Flatcar or FEC GRN 89ft TOFC Flatcar)
JRPX ACF Centerflow 4 Bay round hatch
Mill Gondola, 52', Railgon
MILW-Boxcar-50ft-01
MILW-Boxcar-50ft-02
MILW-Boxcar-50ft-03
MILW-Bulkhead-60ft-L-01
MILW-Bulkhead-60ft-L-02
MILW-Bulkhead-60ft-L-03
Tri-level ETTX Autorack ATSF
Tri-level ETTX Autorack BNSF
Tri-level ETTX Autorack BN
Tri-level ETTX Autorack CONRAIL FULL
Tri-level ETTX Autorack CONRAIL
Tri-level ETTX Autorack CSX
Tri-level ETTX Autorack NS FULL
Tri-level ETTX Autorack NS
Tri-level ETTX Autorack TTX
Tri-level ETTX Autorack UP
TTX Centerbeam Flat1
100-ton 4-bay Hopper, WL&G
50ft Boxcar BN #223471
50ft Boxcar BN #223936
50ft Boxcar BN #244378
50ft Boxcar BN #244626
50ft Boxcar BN #249089
50ft Boxcar GBW #16256
50ft Boxcar RI #62729
50ft Boxcar UP #369009

As far as I know, the TankTrain cars are the only content that throws up the train.gs errors that does NOT appear on the Jointed Rail website; I found it on the DLS.
 
I would check that one first in that case. The train.gs error is usually caused by incorrect information in the script file (usually the Class Locomotive/Class Vehicle issue).

In addition to that, make sure you have the latest libraries for your JR assets.

Shane
 
the tank train cars are built-in and are JR assets (i made them) but still that is all very irrelevant.

last chance. update the script cache as you were instructed. that HAS to be done in your case because for some reason TS12 has not done so automatically. there is nothing wrong with the scripts or the information inside of them it is simply an issue of a mismatched compile cache. i cannot stress this enough.

the files the JR cars use must be compiled again and you are pretty much refusing to do that and blaming the issue on them. if you dont at least try this simple solution i will have no choice but to just ignore further requests from this thread.
 
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Well, I did as you suggested and it did not help. I have no earthly idea where to go from here. Any suggestions?
 
He is having an issue and has the right to wish for help. Therefore being a moron about it will not help you to get him to hush about it. Why not try to provide some help rather than being more of a smartass than he was about it? Might find out you'll have more friends.

Of course he can ask for help. The delivery in which he asks for said help will contribute greatly to the type of help he gets.
 
I have to admit the truth:
The only script error I actually care about is 'train.gs', for it effects the Norfolk Southern Heritage Units that I purchased. It's the only payware I purchased other than the add-on packs. I've seen screenshots of people having a good tie using their NS Heritage Units and it just bothers me that they can use it and the 'train.gs' error keeps me from using them. At this point I don't care about the Mojave Sub, I just need help getting the Heritage Units working. I was thinking that since the JR content is having script errors, I figured that it was something that JR made for their content to work. Apparently, I was wrong. I hope that the way I worded this post is not found to be offending in any way possible.
 
I'm not keen on the selected install folder myself, as it shouldn't be under C:/Users.

train.gs is a core N3V script file, so the problem is relating to locomotives/rolling stock in some way (or as Justin said, out of date script files).

If you haven't already though, an extended database repair may help.

Shane
 
I have done an EDR, but it didn't help. However, I am considering taking the cache files and moving them to C:/Programfiles
 
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