Count me in on this project, as I also predomenetly use TRS2006, and iPortal.
As with N-Trak and HO-Trak modules, fine specs would have to be adhered to, as to track placement(s).
The modules could be joined by small sections of straight tracks (Just like on N-Track modules).
Spiral Helix modules could be incorporated, not only, to raise trains to a higher elevation ... but to give extended time for a train that goes into a tunnel, that it does not emerge from another tunnel, for quite some time delay, later.
Actually me thinks you over complicate the modular needs of Trainz, speaking also as someone with most of my experience in TRS2006... Consider a bendy track really doesn't care how long it is. It is designed to curve gently away from it's joins. If your landscape is more or less the same height, and you end your two tracks ends at least 1/4 board from the edge, or habitually extend a portal off the edge as I frequently do during an intermediate stage (Learned that Trick from HP Trainz on Marias Pass Approach), you have a lot of distance to connect up to give a mild slope when merging. And that same distance will keep your alignment needs to 'close enough for government work'. Don't over complicate it. Do like the Russians against Napoleon, use distance to defeat the problem. What's an extra board length when the engine will run the 150 mile main route plus it's several 25-30 mile spurs like Marias Pass?
In other words, use an extra board or two and join the two ends farther apart. When the merge is done, use the track height tool to shape the slope of the roadbed. Use the terrain plateauing tool swiping at right angles to the slope of the tracks to smooth out the lands to either side. Or first raise the roadbed by paralleling the road a few squares over with a track, then adjust it's height below the road grade, preferably with an eye on watercourse installation too.
Those I shape out of valleys just like nature, and I always keep in mind that many railways follow watershed valleys, so water features are common along the tracks, even if it's only a small stream. Tracks need drainage too! Shape the land relative to that height, punch the creek under the track a couple of times winding it's way down slope and put short bridges on your joining boards.
Take for example the Tidewater North and Tidewater South maps in TRS2006, I made an intermediate extended region between them adding about 5-7 boards N2S 4-6 board across, allowing room for a wye and spur above the bridge to that south yard at Mapleton. As I worked the south section, had two portals up there ala' Marias Pass Approach usages/style, and did the same off to the East with a larger extension, and the non-tunnel style portals. That Eastern part has a reversing loop covering about 6x6 boards and cross above the portals on a bridge, that was theoretically a road to Washington D.C.--I looked up the world co-ordinates and the road would be West of the Big Six Mile B&O yard, and NW to NNW of DC, making that bay a inlet of the Potomac River. South out of the Mapleton yard I added several miles of climbing road, three portals, and a tighter reversing loop. That river section I let originate in a lower altitude marshland, so the 'port' was on the bay part of a slow backwater, not actually a big river, and that and the Maple Creek where the bridge crosses were both imaginary tributaries of the broader Potomac. Not authentic pro-typing to use Reversing loops, but they hid in the landscape and weren't obvious since I made them large enough to hold two long consists which I favor; but my AI Drivers were able to rumble back and forth creating dodge-em hazards for the unwary shuttle Drive to/fm the port, when sorting a consist and so forth. Added a station at the south end of that yard too, so passenger trains periodically complicated life inside the main yard. When I joined the maps creating a longer Tidewater Point Rail layout, bent folded, spindled and mutilated per Frank, I had a lot of operations railroading with mixed single and double road trackage, predominated by freight, but with the occasional prissy passenger consist demanding pull over waiting for passing expresses.
I did another large group of alterations on the North map, and when I joined them with that big gap patcher, the hardest part was getting the Maple Creek to look realistic. I'd have been better off using another two boards because the bends of the river were working against me. Much of the road added south of the Lumbermill I triple tracked for a long waiting siding, since coal trains servicing the Power Company needed to delay long enough for it to consume coal in their round trip repeat schedule. I also extended the Power Company road down to the bridge, introducing complications in the cross-over switching there with double cross-overs and whatnot, but the dang thing works pretty well. I had to rework that East end of the bridge several times to avoid collisions. Made me much smarter about signals placement and waypoint management.
Spiral Helix modules could be incorporated, not only, to raise trains to a higher elevation ... but to give extended time for a train that goes into a tunnel, that it does not emerge from another tunnel, for quite some time delay, later.
I used that trick several times in mountainous terrain -- it is of course an old model railroader's trick, but the height change is what I needed there, delays I manage with AI Driver waits, and triggered instructions to human AI's!
Count me in on this project, as I also predominantly use TRS2006, and iPortal.
After experiencing the improvement of surveyor tools in TRS2009 I'm kicking myself three times for not downloading it from Amazon/Auran sooner!
Don't take this adversely, but I feel sorry for you stuck back there in the stone age. (I know, I stayed there voluntarily myself for 4-5 years!) Neither of my CPU's are spring chicken's either. 2GHz Pentium 4, and
T'09 is running on them just fine.
The Laptop is just 1.87 GHz but a dual core something and has the better video card with the two math features missing on the towers G-card. Both are Nvidia G-cards with just 512 Mbytes, so not world beaters, the laptop is 7 years old and the tower over 10, so give it some consideration. If you can match those specs, time to upgrade my friend!
See this for a good price on T'2010, and Amazon.com has TRS2009 for about $10.00 iirc. A steal at those prices.
The Amazon site creates a infinite download 'My Software Library' private account keyed to your login ID and password, so don't even need boxed DVD sets anymore unless your internet is slow as molasses. In which case I'd surf for Amazon partners and haunt model trains stores/shows until I found it.
- My '04 and '06 content imported easily. In fact today I imported everything in '04 by clicking on the folder and most of the eight errors I got in the list of 687 warnings and errors were about 5 sessions I'd either orphaned, or hand edited and forgot to change both map kuids. Those all gave 'wrong kuid' errors, and the series was ...:1004 to ...:1008 -- so I deleted Map ...:1003 and also botched the hand edit... those were early daze, and those were modifications of tutorial 6 commodities, with extra rolling stock, locos and my first attempts at Editting Driver Sessions. Shortly after I moved to TRS2006 with CMP, so never caught on that they were orphaned. So much trouble! LOL
- The other there were missing textures - it looks like CM didn't know how to access them in TRS2004's hash file storage system. I didn't look at what those affect yet.
- And the 'real' cautions... just some obsolete tag name field glitches and a few other minor things was all, had more trouble with downloading Joggers 1-4 off the DLS-- that person wrote a license string tag named 'license', which apparently '04 and '06 tolerated and ignored.
- Predominantly, all the hundreds of separate files in the directory (even .dll, .exe, ... .ja, .gs, and .gsl) were 'This is not an asset warnings'
- But in the T'09 config.txt string parser, it barfed up 'the interpretation', unhelpfully actually adding quotes trying to patch the tag-string format and created successive 'false error' lines beginning with other false tags it'd created. Those were just words of his sentences of the license like "by", "the", and so forth... with each 'patch generating other bad tag names in the same paragraph.
- Fixes were simple, rejoin the false lines, eliminate the tabs and all the inserted quotes, delete the tag 'license' and put the rejoined license phrasing down where it belonged, added to the string already there.
- Most other errors I've seen are obsoleted tags like smoke or a missing (mis-found actually) sub-asset which could be moved up out of a sub-folder where it actually was.
- Had the most trouble updating several assets I'd cloned. The DLS had no update for them as I'd modified them to have loads for starting sessions. Those were all PRR rolling stock and two Gilpin (Northbay County) loco's I'd cloned to just have a preferred user name. (I prefix all my loco's with AaL## or AED## so FIND finds them first when I want to pop around without using the AI Drivers and especially in surveyor.
On the PRR, and Harrisburg environs project, come join and join the discussion. //Frank