Missing icon for coal unloader?

sniper297

Coconut God
Wondering if this is something I should be concerned about or not;

66644965.jpg


Using PowerHouseNS,<kuid:69695:103> because it's built in to both TS2010 and TS12, I know about the replacement PowerHouseNS-TRS2010,<kuid:439337:100428> available, but that's a 23 megabyte download for a single asset and I'm trying to make multiplayer a little less painful than a root canal. For some reason there's no visible icon for the Drive to instruction for this one. It works in TS2010;

83371623.jpg


The AI driver goes there as instructed and proceeds to unload, aside from the visible gap in his command list everything works okay. The "Drive to Weston Power (coal delivery)" instruction does show up when I hover the cursor over that gap, so the instruction is there, it's just not showing a visible icon. Anyone seen this before, any potential stealth bugs I should be aware of?
 
I noticed that too when using the same power plant.

I noticed that when adding in the destination in Driver, there's a red X first then there's a blank spot. It doesn't seem to affect the performance.

John
 
Didn't get the red X after editing the session - the red X was there originally, simply because deleting the previous "WESTON POWER" object and replacing it with this one made the existing instruction fail to find the destination specified. After deleting the X and inserting the "Drive To, WESTON POWER, coal unloading", it all works, running it now in TS12 with no errors other than the gap in the F6 window. I'm just wondering if I upload this, will it come back to bite me later or not?
 
Didn't get the red X after editing the session - the red X was there originally, simply because deleting the previous "WESTON POWER" object and replacing it with this one made the existing instruction fail to find the destination specified. After deleting the X and inserting the "Drive To, WESTON POWER, coal unloading", it all works, running it now in TS12 with no errors other than the gap in the F6 window. I'm just wondering if I upload this, will it come back to bite me later or not?

I saw the red-x very, very briefly when placing the icon. After that I had the blank spot.

I'm sure this will work fine, but I know how you feel about uploading then having a dud asset on the route. I think this is more of a display issue rather than a functional one because the asset works in all other ways the way it should. It's too bad that the multiplayer requires hosting and running the route on N3V's servers, otherwise a local test would be really useful in a case like this.

John
 
That's one of the things that has me worried about this, no way to see what the multiplayer 'bot thinks of it until you upload it first. Primary concern is "stealth bugs", them nasty little pests that hide in the shadows waiting until you think everything is A-OK, then they knock everything for a loop.

http://forums.auran.com/trainz/showthread.php?94364-Script-calling-script-reliablity

During all the TS2010 and TS12 compatibility checks I've been using two versions of those RS11s as AI trains spawning from portals, with about 30-40 times over the last week importing route and session into TS12, testing, deleting, back to 2010 to change something, save to CDP, back to TS12 to import and test again, I had one failure out of all those with a train not spawning from a portal. Into TS12 content manager to check, one loco had the red ! and the other was fine. Right click the "faulty" one, View errors and warnings, Validating, 0 errors 0 warnings, ! is gone. One time out of 30 or 40 some odd tests, makes it nearly impossible to determine the cause.
 
Back
Top