messages

baz66

New member
I have been looking at tutorials about making my own messages to appear on my route. Is there a way to do this. I don't want to use the ones in the list. I want to use the blank one and write my own message. Can anyone steer me in the right direction.?
Baz66
 
Which version of trainz are you using? If it's 04SP4 you only have to go into surveyor, click on Edit Session Rules, click the box marked Edit Discription and type away. Click the green tick and save.Your message will appear in the box when you click the session box. If you are using 06SP1 then I won't be off any use I only use 04SP4.Hope this is of help to you.;)
 
This got me thinking, and I'm wondering if there is a way to "bring up like a self made, Mini help message"..... Like to remind someone of things about a route or session.

A self made list of things, or locations, or whatever that you may want to reference every so often.

This would be something that could be pulled up during the session, not just when you select it before loading.
 
i think this might involve scripting. you need to corner a nerd and use violence and force to learn what you wantabout scripting, then once you've completed your task, never tell a soul of your knowledge.
 
i think this might involve scripting. you need to corner a nerd and use violence and force to learn what you wantabout scripting, then once you've completed your task, never tell a soul of your knowledge.
Absolutely Bernhart!

It's easy in a GameScript scenario for TRS2004. Just use something like this to wait for the player train to enter a trigger and then display a message on the scenario objective panel:
Code:
[FONT=Courier New][SIZE=2][FONT=&quot]Navigate.OnTrigger(me, playertrain, "Trigger675", Navigate.TRIGGER_ENTER);[/FONT][/SIZE][/FONT]
[FONT=Courier New][SIZE=2][FONT=&quot]Interface.SetObjective("You are approaching Reykjavik", "");[/FONT][/SIZE][/FONT]
or to wait until the player train enters a junction and then display a message in the radio message panel:
Code:
[FONT=Courier New][SIZE=2][FONT=&quot]Navigate.OnJunction(me, playertrain, "Junction675", Navigate.JUNCTION_ENTER);
[/FONT][/SIZE][/FONT][FONT=Courier New][SIZE=2][FONT=&quot]Interface.Print("Wait for the other train to clear");[/FONT][/SIZE][/FONT]  [FONT=Courier New][SIZE=2][FONT=&quot]Interface.SetMessageWindowVisible(true);[/FONT][/SIZE][/FONT]
I guess there's a fair chance that someone has written a rule for these so as to make them easy to do in a Driver session in TRS2004 or TRS2006. Sorry, I'm not into Driver sessions so I don't know.

HTH, John
 
We do things like that all over the DHR. Using triggers, we pop up HTML anywhere a train hits the trigger. You can even make them just for trains of one direction, but not the other. At least I think that's what you mean.

BIll
 
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