ClintClassic
Known for Nothin' but Gab
When Trainz starts lookin' like the REAL world; I'll go back to playing "Civilization" :hehe:
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Has anyone tried TrainzTuner with TS12?Actually the biggest single problem Trainz or at least TS12 still has is the stupid auto draw-distance limiter imposed on users. Decided yesterday with 12km of assets placed on my WIP route it was time for a quick test drive. All the time spent doing distant hills and mountains, I might as well not have bothered as none of it is visible from the cab. –snip-
Edward Beal eh? Now you're showing your age. I used to get his books out of the library and spend hours tracing the routes on what appeared to be massive layouts - much too big for our box room at home. Now I have a Trainz set and can have a layout which is 100 miles long. That's what I call progress!
So very true. And after many years of railway modelling in the traditional way - going back to using shellacked card for buildings and rolling stock, and collecting and dying sawdust for scenery, I find Trainz streets ahead (sorry, wrong phrase in this context!) for appearance and realism. All modelling depends on what has been described as 'the willing suspension of disbelief' and I'm quite prepared to forget that I'm looking at a screen and imagine that I'm looking through a window at the real world. Edward Beal summed it up admirably in 1955: 'Railway Modelling is a pleasure rather than a fad. and should be free from the pedantry that dictates.'
I'm off to suspend some disbelief ...
Ray
May it be, N3V simply wants us to make "scenery mountains" with tag "backdrop 1" (or maybe "backdrop 0" in 12SP1 ? ). I think you'll not able to find any game without bounden backgrounds except trainz. As example, MSTS and RW automatically generate them, using DEM data. But trainz can't do that itself, because its "ground" is painted with hundreds of different textures, so compilation of aggregated texture is quite hard to implement. Also, no one know, where to save these textures for 800+ km maps.Decided yesterday with 12km of assets placed on my WIP route it was time for a quick test drive. All the time spent doing distant hills and mountains, I might as well not have bothered as none of it is visible from the cab.
Has anyone tried TrainzTuner with TS12?
Yes it's strange in Trainz we work so hard on texturing.. yet Railworks textures are abysmall. Shows how a good lighting engine can make something look real I guessOh, the ground textures and elevation mesh "over there " are pitiful so neither is visually perfect YET.
When we write about The Limiter and Stuttering are they possibly the same thing?
Could certain assets cause the limiter to be hit resulting in a stutter or a pause?