I see in a lot of the DLS content, like tunnels, they often have land they created around them that is nearly vertical, and also very uniform... how is that done???
In addition to that, I am having trouble with tunnel insertion. Meaning, I go to use a tunnel spline with a premade entrance and exit, and often I wind up with white space where it cut the hole... is there a way to better manipulate the land around these entrances so they are more clean?
I don't want to have to keep hiding that white with rocks or trees, et...
In addition to that, I am having trouble with tunnel insertion. Meaning, I go to use a tunnel spline with a premade entrance and exit, and often I wind up with white space where it cut the hole... is there a way to better manipulate the land around these entrances so they are more clean?
I don't want to have to keep hiding that white with rocks or trees, et...