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If the engine house doors are animated to open in the presence of a loco within the doors trigger radius shouldn't they stay open no matter what the view distance?
As far as I know the asset is one of these:If the engine house doors are animated to open in the presence of a loco within the doors trigger radius shouldn't they stay open no matter what the view distance?
The LOD targets are created by the original content creator. I know I'm blaming the content creator again, but seriously the game engine is only drawing what's in the next list when the mesh is specified to appear.
One of the more frustrating things I've come across is some models using the same LOD mesh for various stages. This does nothing but break the model and it is rejected immediately by T:ANE and rightly so.
John
The mesh table lod is very aggressive sometimes, it seems to be if you're more than two inches away then you're in the next lod. The content creator has no control over this other than to not put in lod. The other approach which I have used myself is to add polys to the high detail so the drop to the second level takes place at the two inch boundary and the drop to the third level takes place at a more reasonable 30 meters. LOD is not a popular topic with content creators at the moment and I happen to get berated by my beta testers for cutting too many polys.
Cheerio John
LOD is not a popular topic with content creators at the moment and I happen to get berated by my beta testers for cutting too many polys.