Level (Grade) Crossing Issue With Roads

Vern

Trainz Maverick
Do we know why attaching certain types of road section to a level crossing, then doing anything else in the area, can cause the road surface to "jump" up, obscuring the view of the rails? Once this happens there doesn't appear to be any way of adjusting the road height down on the crossing, the only solution being to remove the crossing and try again.
 
I don't know why but consider this:

What is known and generally agreed upon is that all roads do not work well with all crossings. Many have commented before that YARN roads generally work well with most crossings and I agree. But there are other roads, even with sidewalks, that work with some, but not all crossings.

All I can advise is experimentation until you get to the point where you know which roads work with which crossings.
 
After a bit of experimentation I think I did find a couple of types that don't manifest the problem. I suspect it may have something to do with the spline properties as I have noticed if you take the camera down to ground level, close to the crossing, the end of the road floats above the attachment point. The key is finding one that sits flush it seems. I suppose the other workround is to fudge it and lay non-vehicle enabled road up to the crossing but not attached and place a few static vehicles to give the illusion of traffic waiting.
 
You doing this in TS12? There's a known issue with TS12 48249 where some splines have spaz attacks when the terrain ain't level.

http://forums.auran.com/trainz/showthread.php?t=77536

Yep, my bad... Mainly 'cos I botched the last reinstall of TS2010 and couldn't face the loss of the will to live putting it on again, while that second patch bimbles on for about four hours. Progress bars, got to love 'em!

However back on topic, ISTR seeing this particular issue in TS2010 as well, so sounds like a different issue from the one linked.
 
I've had to reinstall 2010 a few times, I now keep a zipped backup of 44088 clean fresh virgin default no addons. What I started doing was wait until bedtime, fire up the TS2010 patch and make sure it's running, then shut off the monitor and go to bed.

Grade crossings are weird anyway, I had a bunch of 3 track crossings with working gates and bells - but then I started hearing bells 10 miles away from the nearest one with no AI traffic running, so I took them all out until I find one without glitches. I get enough grief from this psychotic tracklaying tool without having to deal with other glitches, "Oh, you made that track so straight and now you want to make a switch or add track to the end? Here, let me help you by bending all the connecting sections to what I think is a proper transition curve!" If there was some way to get the blasted thing to let ME lay the track and just LEAVE IT ALONE I wouldn't need to constantly fiddle with the straightening tool - which bends it into even more improbable shapes half the time anyway. :'(
 
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