Okay,
here is my question;
if one comes in reality about comparing different sized train routes, then one may speeak about the total length of all tracks , the number of trains operatable at the same time.
On a scaled railway also the number of shunts may be interressant or the number of cars, houeses, wires and so.
Transported to trainz I do understand that it makes sense to comare the length of the tracks, may be the number of billboards, bit the file size?
What has the file size to do with it?
It is always posssible to blow up a small layout in its file size by using high detailed objects. Just thing about creating any iron trust bridge and realizing all rivets.
Or creating extreme high detailed cars or trucks with the possibility to count all the screws in the engine room.
You put some iron trust bridges in your layout, some extreme detailed objects (whats about a mail box with sanned versions of REAL letters?) and you have the biggest file thinkable.
On the other hand the 400 miles straight ahead route in the Australian Outback (the longest, straight build train route in the real world) could be build on a low detail profile and beautifully work anyway.
You see my point? There is now sence in comparing file sizes if it comes to routes. The file size just tells me whether or not I have to get myself a nnew pc if I want to play it. It does not at all tells me how big/hughe/great the route itself will be. Or am I wrong?
Another issue it is to compare non released routes with released ones.
2000 miles through there or there? Wonderfull! Where is it?
You can be the fastest running person in the world. If others aren't able to measure your speed or even to compete with you in a race...
It is werth nothing.
By playing/testing the editor's possibilities I all the sudden had a 6000 km long route. No buildings, no texture, just tracks and trains, signals, shunts, bridges, hills and valleys. Just for testing and figuring how shunts work, signals work, trains wor, how high climb rates can be to what locos and what trains, when they go to derail in what curve at what speed, how the AI-drivers work and interact and so on.
If I had to test something else, I kept the older versions and build the new one in addition to it into the same route by adding more pillboards, merging routes and so on. I played with the editor/surveyor while building the route that I actually build. All the sudden it had been 6000 kilometers in a very unreal world in addition to the so far 150 kilometers an another, more real-like route/scenerie.
I won't offer it and I do not compare it with any other route. It would be un-fair.
Closing this post: I'm very courious about the most real biggest route. Yet, please, compare apples with aplles and tomatoes with tomatoes to make it comparable in a verifiable way.
Sincerily,
Stefan