Krashnburne is a single track line with crossing loops. A portal at one end generates AI trainz with yellow freight cars at 10 minute intervals; a portal at the other AI trainz with green freight cars at 11 minute intervals. Hence the loops used by one one AI train to cross the other will change as a session progresses. The AI trains are instructed to take the right track at all loops and proceed to the portal at the end of the single track.
The player, driving a yellow UP SD40 has a task to do (deliver tank cars and containers), but is free to do it in any way he sees fit. There are a few rules - obey the signal indications, return the switches with tall point stands to the straight through position, ... .
So away we go. The SD40 couples onto the consist in the main Krashnburne yard. As the player heads off onto the main line a yellow AI trains precedes him. He follows the AI train through the first loop and up the 2.5% grade to MultuManufacture (watch in full screen to see the signal indications):
http://www.youtube.com/watch?v=k7xh_GgFsYA
At this loop the yellow AI waits for the green AI to cross, then both continue on their way. The player also follows the yellow to the next loop:
http://www.youtube.com/watch?v=-lfvP7-FStQ
Here the player switches the tank cars for loading at Stoopid Fuels. As he does this, yellow and green AI trainz cross. One again the player follows the yellow:
http://www.youtube.com/watch?v=42sl8tchbwk
Onto the Port, where the containers are unloaded and freight cars with tank containers attached. Another AI passes as this happens:
http://www.youtube.com/watch?v=xYnUeT5C2PQ
Finally it's back to the main yard:
http://www.youtube.com/watch?v=1JE8etdYeMo
The player's interactions with the AI could have been different if, for example, the switching movements took longer or if freight cars had to be dropped of at other locations. But as long as the player follows the Standard Operational Procedures the AI and player happily co-exist.
Phil
The player, driving a yellow UP SD40 has a task to do (deliver tank cars and containers), but is free to do it in any way he sees fit. There are a few rules - obey the signal indications, return the switches with tall point stands to the straight through position, ... .
So away we go. The SD40 couples onto the consist in the main Krashnburne yard. As the player heads off onto the main line a yellow AI trains precedes him. He follows the AI train through the first loop and up the 2.5% grade to MultuManufacture (watch in full screen to see the signal indications):
http://www.youtube.com/watch?v=k7xh_GgFsYA
At this loop the yellow AI waits for the green AI to cross, then both continue on their way. The player also follows the yellow to the next loop:
http://www.youtube.com/watch?v=-lfvP7-FStQ
Here the player switches the tank cars for loading at Stoopid Fuels. As he does this, yellow and green AI trainz cross. One again the player follows the yellow:
http://www.youtube.com/watch?v=42sl8tchbwk
Onto the Port, where the containers are unloaded and freight cars with tank containers attached. Another AI passes as this happens:
http://www.youtube.com/watch?v=xYnUeT5C2PQ
Finally it's back to the main yard:
http://www.youtube.com/watch?v=1JE8etdYeMo
The player's interactions with the AI could have been different if, for example, the switching movements took longer or if freight cars had to be dropped of at other locations. But as long as the player follows the Standard Operational Procedures the AI and player happily co-exist.
Phil