Krashnburne Railroad - the movie

philskene

Well-known member
Krashnburne is a single track line with crossing loops. A portal at one end generates AI trainz with yellow freight cars at 10 minute intervals; a portal at the other AI trainz with green freight cars at 11 minute intervals. Hence the loops used by one one AI train to cross the other will change as a session progresses. The AI trains are instructed to take the right track at all loops and proceed to the portal at the end of the single track.

KrashnburneRRCo.jpg


The player, driving a yellow UP SD40 has a task to do (deliver tank cars and containers), but is free to do it in any way he sees fit. There are a few rules - obey the signal indications, return the switches with tall point stands to the straight through position, ... .

So away we go. The SD40 couples onto the consist in the main Krashnburne yard. As the player heads off onto the main line a yellow AI trains precedes him. He follows the AI train through the first loop and up the 2.5% grade to MultuManufacture (watch in full screen to see the signal indications):

http://www.youtube.com/watch?v=k7xh_GgFsYA

At this loop the yellow AI waits for the green AI to cross, then both continue on their way. The player also follows the yellow to the next loop:

http://www.youtube.com/watch?v=-lfvP7-FStQ

Here the player switches the tank cars for loading at Stoopid Fuels. As he does this, yellow and green AI trainz cross. One again the player follows the yellow:

http://www.youtube.com/watch?v=42sl8tchbwk

Onto the Port, where the containers are unloaded and freight cars with tank containers attached. Another AI passes as this happens:

http://www.youtube.com/watch?v=xYnUeT5C2PQ

Finally it's back to the main yard:

http://www.youtube.com/watch?v=1JE8etdYeMo

The player's interactions with the AI could have been different if, for example, the switching movements took longer or if freight cars had to be dropped of at other locations. But as long as the player follows the Standard Operational Procedures the AI and player happily co-exist.

Phil
 
" ... pity about the sound ... ."

I spoke to our chief diesel mechanic. His comment was:

"Well, we knew that the SD40 was going to be a movie star so we tarted the old girl up a bit on the outside.

Inside it's a different matter. There are a few cracks in the exhaust manifolds and the muffler has rust holes.

Sorry about that. But you are the one who has been cutting cots to keep our outfit running."

(Actually it's the el cheapo motherboard sound chip that doesn't seem to agree with FRAPS.)
 
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