I have been working on some older assets that go faulty because they have ".texture" instead of ".tga" and ".texture.txt" files. Simple enough to fix with PEVSoft's Images2TGA software, until you find yourself updating an older route with a ton of pofig trees and are cloning st_rmm and auran trees to replace them. That becomes quite a bit of work. But the question arises, why is this only an error when you are doing something like this? There must be a ton of assets out there that are packaged, payware, built-in or otherwise on the CM that are this way, but none of them cause errors until you touch them. So, if they are fine the way they are, why is this an error? Shouldn't this just be a warning? After all, they are proven to still work.