Actually I am talking about the water in Surveyor Topology (F1) and the types selectable in World (F6). TRS2006 seems to have 10 water assets but only 5 of them work (choppy, glassy, rippling, rough and calm). The others are water1, water1 USA, water2, ger water and water muddy. I looked at the files in CMP and see that water muddy is kind water which is not recognized by TRS2006, only kind water2 allowed. The others are missing required water config and water anim files. I don't know why Auran included 5 bad water assets in TRS2006 since they aren't in TRS2004.
Bob