Invisible Track

tomurban

New member
I need some guidance. I downloaded one of Vulcans neat boats which is designed to run on invisible track set 3 feet above the surface. I laid some invisible track, but it is sitting on the bottom 15 feet below the surface. Using the topology tools only messes things up. How do I get this track up to the correct elevation? I am using Trainz 2009.

Thanks for your assistace, tomurban
 
The most easiest invisatrack to use is BNSF50 which is visible in surveyor.

Using an invisatrack that is invisible in surveyor is useless, as you can not see it, to edit its height and location.

You can measure the height of the terrain, in the topography tools.

You use the track height tools, and type in the metric height elevation you want, and apply it to track.
 
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The most easiest invisatrack to use is BNSF50.

You can measure the height of the terrain, in the topography tools.

You use the track height tools, and type in the metric height elevation you want, and apply it to track.

Thanks. I was using the built-in invisible track. I will give it another go.

tomurban
 
Click tracks open advanced go to bottom click get vertex height and put in number you want click it and click apply vertex height then click on the circles on the track ( try 0.57 or there abouts) it is best to do it before you apply the water because you can see what your doing hope this helps
 
Thanks weejock. My invisible track is not showing any spline circles, just a long ribbon of RED (or) BLUE depending on the track author. Also the water is already in place. I am doing the track and boat as an after thought. This is my first attempt with invisible track, so I need the experience.

tomurban
 
Experiment in a new route without water and drag so far and let go then drag again so you have spline circles every so often and it is easier to adjust height
 
Experiment in a new route without water and drag so far and let go then drag again so you have spline circles every so often and it is easier to adjust height

Thanks. That is my thinking also. I just spent over an hour trying to level the invisible track at 3.0 ft. above the water surface and got nowhere. Laying standard track was much easier.

tomurban
 
Hi tomurban,


A bit more to add to the advice from the others, for what it's worth.


As far as I know almost all invisible tracks should be viewable in Surveyor.


However, the spline point circles (of the ones I use) will disappear if the spline point height is lowered below surface water level. Its easy to think you have lost them, but they should be there. To see them, simply lower the water level.


Another thought. The circles on track splines will often disappear when you select another flyout tab in Surveyor - like when you go to rolling stock to find a loco, or ship, to place on your track for example. My version will restore or hide the circles if you Alt "O" (that's letter O, not zero). Might be different in TRS2009 - if so, I'm sure someone will advise.


I use this toggle function a lot. It works in all of the Surveyor function flyouts. (It will also hide/restore the overhead red/green rolling stock directional arrows).


You might find using different coloured versions of invisible track will have advantages if you are running more than one boat or helicopter (or the tent!). It's easier to keep track of what is going where.


The three I use are by Vulcan. They are thinner than track – more like coloured wire. They all have the circles. All on the DLS:

Track Blue Invisible in Driver - KUID:60238:37037:1
Track Green Invisible in Driver - KUID:60238:37038:1
Track Red Invisible in Driver - KUID:60238:37039:1



They don’t show up on the Map Display though, which is a shame. Map Display would be a useful way to locate them when they are submerged - (either because they have to be, or to find the ones which I've drowned!).



There is one track I have which does not show up in either Surveyor or Driver which is:

Invisible track - KUID: 9000:38001


Now this one is really useful if you take screenshots in Surveyor and don’t want the lines to show.


It should come with a health warning though. It’s hard to find the correct spline points when you need to make tricky adjustments and have a lot close together. I’ve used it to place trackside objects between visible rails, and in some other tricks.


It can be hard to work out which ones are connected to where, and they will snap together easily (and unseen) if you don’t use the Shift key when needed.


However, this one, strangely, does show up in Map Display. That really does help to find where it has been placed, and to check for any misplaced in error.


Suggest you stick with the "Surveyor visible" versions for now.


Just one further tip. When you set your invisible track up for boats, bear in mind that everything will be at sea level. This makes life easier.


Lay one spline only say double the length of your boat. Use spline height adjustment to roughly get the level you need. Then lay a second spline near to the first - not connected. Make sure they are the same height and the circles have gone yellow (fixed height). Get height & Apply height tools are useful here.


Now you can make final height adjustments - dragging the vessel from one spline to the other while you fine tune the heights.


When you're happy that she's floating to her lines, you can extend the track.


Insert more spline points between the two ends, which will automatically be set at the same height as the end ones. Then you can drag the track around by the spline points to where you want to sail.

Try not to extend out from the ends though. If you do, the track will sink and follow the underwater contours - just like surface track does.


Hope at least part of this rambling tome is useful.


Happy sailing!


Cheers
Casper
:)
 
Thank you. That was most helpful. I think part of my problem is that the invisible track is following the underwater contours as you have stated. Can't run a boat that way. With that information, another method might be to level the underwater topography in the vicinity of the invisible track. Also thank you for the kuid numbers. I am beginning to see a little daylight.

Cheers, tom
 
Thank you. That was most helpful. I think part of my problem is that the invisible track is following the underwater contours as you have stated. Can't run a boat that way. With that information, another method might be to level the underwater topography in the vicinity of the invisible track. Also thank you for the kuid numbers. I am beginning to see a little daylight.

Cheers, tom
Get the height of the water, use it as the starting point for the height of the splines, lower the water, put in the track, set the spline point heights, raise the water. Can always lower it again if the spline points need to go up or down. If you lower the water in wire mesh mode you can shove it under the ground level so you can see what you are doing and find it again to raise when you have finished.

The tracks not visible in the minimap can be made visible by adding the line
"visible-on-minimap 1" less the quotes anywhere in the config and comitting.
 
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My invisible track will show in the minimap for TRS2006 onwards, this is essential for navigating complicated routes. When working for Auran on TRS2006, I asked that the track be made visible in the minimap in that version. The "visible-on-minimap 1" was the result. The purple inbuilt track is my track under my Auran user name.

It is usual to make the sea bed level, don't understand why you would want it otherwise unless you are using a submarine.

Usually the ground is level zero and the water should be minus 3 metres, this allows a bank on rivers etc, it is the height I use for operating barges and transfer table ferries. Seabed can be anything, I usually use minus 5-10 metres. I understand that in adjusting terrain height, the tool may have strayed over the seabed making it bumpy, but it can be levelled afterwards.

Once you get the height of a piece of track on the ground, you can apply it to any other track node over water to set the height. You may have to temporarily delete the water to find the nodes initially placed on the seabed. This sets the track at a constant height above the water surface.

Ian
 
@tomurban

Good to know it’s starting to come together.



@clam1952

Thanks for the config edit details. Didn’t know that one!



@vulcan

First off, thanks for your excellent assets. I use quite a few.

Interesting history regarding the config line. I can see that either way can cause problems. At least there is a DLS choice for both – without needing to do a config edit.

Regarding the even depth of seabed, I tend to vary mine. Shallow at the shore – deeper out at sea, or dredged channels. I think this gives a much more realistic reflection than same depth all over, particularly if differing painted textures are used on the sea-bed. Changing the sky impact the image as well. Some skies work better than others.

Cheers
Casper
:)


This shots show the effect.

watery.jpg




Same, without the water. Paint textures chosen for Mediterranean effect.

waterremoved.jpg
 
Thanks guys for the kind comments.

As you see there are many ways to do things in Trainz, and I always learn something new from the forum posts, thanks Casper. While I usually make a simple map just to test models, I do appreciate the extra trouble route creators go to to make them realistic, and appreciate the realism that different water depths and colours can achieve. It is important to do your own thing and find what works for you.

I had been asked to make some aircraft a while ago, so embarked on that project. With some scripting it is possible to do things that had not been tried before, like aircraft that roll, or control animations on the aircraft using triggers. Invisible track is an important part of aircraft operation, and unless it shows in the minimap it is impossible to navigate.

You may find some interesting information, uses of different invisible track and ideas, in the aircraft thread:

http://forums.auran.com/trainz/showthread.php?t=50753

No we are not trying to turn Trainz into a Flightsim product, just open up possibilities and options, then more people may be interested in Trainz and keep it going.

Ian
 
Tom,

snip ~ I think part of my problem is that the invisible track is following the underwater contours as you have stated. Can't run a boat that way. ~ snip

Cheers, tom

Or maybe you can .. your comment game me an idea.

Playtime.

I've tried something which works quite well.

Set your spline up, levelling the waterline to the the plimsoll line of the boat as already describe in the thread.

Add spline points inside the two ends as advised.

Then move them, not too much, up/down alternately as I've done in the green vulcan spline here. (Note the red, straight one - that's for testing. You can drag & park your boat there when adjusting the fiddly splines).

I've only done up & down, so the boat will pitch, appearing to dive in and out of the waves.

roughi.jpg


Moving the splines slightly from side to side will give an additional yawing effect I guess, but I've not tried that. The track route isn't likely to be straight anyway - so you'll probably have a bit of that motion anyway.


Add water & play.


Pass the sick bag!

roughdrive.jpg
]


Cheers

Casper
:eek:

Hasten Jason, fetch a basin ........ too late, flop, fetch a mop!
 
Very interesting.. I am in the process of setting up a test loop to practice on. This topic has been very informative for me. Thanks guys.

tom
 
Hi I am experimenting with boats but can not get the boat to attach to the track
I downloaded Drivable Super Adaptor and that works fine without a boat
It may be that the boat I am trying to move doesn't move
Please give me instructions on how to set it up
 
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