Submitted a ticket for the Dev team to research.
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[TH]General Information[/TH]
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[TD="class: zebraodd, width: 200, align: left"]Ticket ID[/TD]
[TD]#WCC-666-35305[/TD]
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[TD="class: zebraodd, align: left"]First and Last Name[/TD]
[TD]Chili46[/TD]
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[TD="class: zebraodd, align: left"]Email[/TD]
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[TD="class: zebraodd, align: left"]Type[/TD]
[TD]Support[/TD]
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[TD="class: zebraodd, align: left"]Priority[/TD]
[TD]Normal[/TD]
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[TH]Subject: Invisible Roads[/TH]
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[TD="align: left"]It appears that invisible roads on the maps are just that - completely invisible (i.e., no traffic). This use to work and it appears to be broken on SP3, 4, and 5.
Here's what I found: The tag: invisible 1 is what has broken the assets (all, not just the ones I've created.) Setting invisible to 0 and cars will spawn and be visible when in Driver.
This is not a request for help, but rather a pointer to what has been broken so that the Dev team might be able to fix it.[/TD]
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[TABLE="class: hlineheader, width: 930"]
[TR]
[TH]General Information[/TH]
[TD][/TD]
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[TD="class: hlinelower"][/TD]
[/TR]
[/TABLE]
[TABLE="width: 100%"]
[TR]
[TD="class: zebraodd, width: 200, align: left"]Ticket ID[/TD]
[TD]#WCC-666-35305[/TD]
[/TR]
[TR]
[TD="class: zebraodd, align: left"]First and Last Name[/TD]
[TD]Chili46[/TD]
[/TR]
[TR]
[TD="class: zebraodd, align: left"]Email[/TD]
[TD][/TD]
[/TR]
[TR]
[TD="class: zebraodd, align: left"]Type[/TD]
[TD]Support[/TD]
[/TR]
[TR]
[TD="class: zebraodd, align: left"]Priority[/TD]
[TD]Normal[/TD]
[/TR]
[/TABLE]
[TABLE="class: hlineheader, width: 930"]
[TR]
[TH]Subject: Invisible Roads[/TH]
[TD][/TD]
[/TR]
[TR]
[TD="class: hlinelower"][/TD]
[/TR]
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[TABLE="width: 100%"]
[TR]
[TD="align: left"]It appears that invisible roads on the maps are just that - completely invisible (i.e., no traffic). This use to work and it appears to be broken on SP3, 4, and 5.
Here's what I found: The tag: invisible 1 is what has broken the assets (all, not just the ones I've created.) Setting invisible to 0 and cars will spawn and be visible when in Driver.
This is not a request for help, but rather a pointer to what has been broken so that the Dev team might be able to fix it.[/TD]
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