Industry Training Session?

Hey Pete --

Many thanks for those kind words about PO&N.

But don't lift treblesum's expectations too high - that demo route above is just a blank baseboard with two "Multiple Industry New" joined by plain track. It's only intended to give him all the dependencies for the Schanbel and, if he's a wee bit bright, he can work out how I configured both the MIN and freight cars to accept the loads.

Phil
 
Hey Pete --

Many thanks for those kind words about PO&N.

But don't lift treblesum's expectations too high - that demo route above is just a blank baseboard with two "Multiple Industry New" joined by plain track. It's only intended to give him all the dependencies for the Schanbel and, if he's a wee bit bright, he can work out how I configured both the MIN and freight cars to accept the loads.

Phil

Not a problem Phil, you have done the hard work.

Greg is really switched on, and he is learning fast. It is great to see a newcomer pick up so much knowledge in such a short time.

I could never mind helping along someone like Greg. He will prove to be a big asset when he unravles all the mysteries of Trainz.

Pete :wave:
 
Hey Pete --

Many thanks for those kind words about PO&N.

But don't lift treblesum's expectations too high - that demo route above is just a blank baseboard with two "Multiple Industry New" joined by plain track. It's only intended to give him all the dependencies for the Schanbel and, if he's a wee bit bright, he can work out how I configured both the MIN and freight cars to accept the loads.

Phil

I've spent a lot of good driving time in PO&N and I like it very much. I have all of your sessions for the latest version, and aside from the HiCap (because of the issues so far in getting the trailer to work), I've run and enjoyed all of them immensely. In fact, and hopefully this won't come as a surprise given everything I've said in the forum up until this point, the only qualm I have with this one is that its not long enough to suite my tastes. I've got it planned as a center piece (along with MRL, though thats coming into question because so little of it is TRS2009 compatible at this point) in this "Pangea" layout that I've been working for the last few days... You do great work, and I can only hope I can be as beneficial to the community if I decide to start publishing my work.

Greg

PS: The demo works correctly, so I'll have to try the HiCap now to see if the cars show up correctly now. Thanks.
 
I downloaded/commited Philskene's KRL 7 pieces for this asset. All show a yellow puzzle piece with ?. View errors & warnings all show the .pm mesh nolonger unsupported statement and #4 also has a missing black.texture statement in its load_mesh folder.

The View Dependencies shows missing bogies :128 and :129. I wonder why CM2 didn't automatically download them since they are dependencies.
I download/committed the 2 bogies, :128 shows error can't load shadow/shadow.pm.

Looked at the :128 bogey file contents but there's no shadow folder or mesh. The easiest correction for this type of error is to add a mesh-table container to the config.txt file to reference the .pm mesh that is there. Also made a small (32x32) black square .jpg and a black.texture.txt file for the load_mesh folder. Saved and committed.

Now, all 7 kuids only show the yellow ! because of the .pm meshes but tried them out and all can be place on a track in Surveyor.

Bob
 
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