Import Content from TANE to T19 VE65 Errors

Andrew608

Member
Hello,

I've started playing with T19 and have migrated some assets from my TANE install but some are coming up as faulty in T19 with the following error messages:

Code:
 VE65: The *.texture.txt file is missing for texture resource 'mesh_art/mesh_art_icon.texture'.

This will be repeated several times for what appears to be every *.texture file in the asset.

I've examined a couple of these in more detail. They work fine in TANE and when I compared the config.txt and folder structure/file list they were identical so i'm not sure why T19 is throwing up these errors.

Example KUIDS which i'm having this problem:
<kuid:593863:100158> SP PS 2bay LO hopper
<kuid2:122285:1500:1> AJS Turntable
<kuid:101340:11633> Neoklai railman


I've searched around on this error but couldnt make and concrete determinations. THe resources found didnt have much info or seemed out of date:
https://forums.auran.com/trainz/showthread.php?96719-how-to-fix-texture-txt-is-missing

http://online.ts2009.com/mediaWiki/index.php/Help:VE65

http://online.ts2009.com/mediaWiki/index.php/Texture_file

Any help would be appreciated.

Thanks,
 
<kuid2:122285:1500:1> AJS Turntable
<kuid:101340:11633> Neoklai railman

These 2 are built-in in TRS19. Try: Rightclick ->Revert To Original

 
<kuid2:122285:1500:1> AJS Turntable
<kuid:101340:11633> Neoklai railman

These 2 are built-in in TRS19. Try: Rightclick ->Revert To Original


Thanks for the tip. I just tried this but it doesn't appear to do anything.
When I try to "Revert to Original" i get a very brief pop up of the installing assets window and it disappears before i can read any messages.

You mentioned these are built in assets though which does remind me about somewhere i read that we shouldn't try to export/import built-in or payware assets into T19.. I wonder if this is related somehow.
 
Are the items you're trying to import built-ins or DLC content in T:ANE?

If so, you must download these either from the Download Station or via the DLC download window in-game (if the content isn't already built-in).

Shane
 
Are the items you're trying to import built-ins or DLC content in T:ANE?

If so, you must download these either from the Download Station or via the DLC download window in-game (if the content isn't already built-in).

Shane

Thanks,
Yes it appears these assets were built in but i didn't realize that when i exported them.
Revert to original didn't work but I deleted a couple of them and re downloaded from the DLS and they're installed just fine now.

What about non-N3V payware like stuff i bought from JR? I have "<kuid:175455:100976> JR Crew Office" Showing up as faulty as well.
I see on my TANE install from looking at "dependents" it looks like i may have got that from the Franklin Ave Industrial route with TMR2017. I suppose i should just download that route into T19 then?

I didn't want to download all my old purchased routes into T19 because I was trying to keep my T19 content database as clean and lean as possible by not installing everything under the sun and keeping out older lower quality assets. How do you guys manage this? or do you just accept it and live with a 200GB database with many old and dated assets?
 
I usually do it by making notes of where each KUID comes from on the install I'm importing from, although with TRS19 it usually only gives scxxx codes.

Shane
 
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