Idyllic English country branch terminus: Asburton

Thanks for responses. Good idea about listing the payware items. We should also include the Pofig flora which isn't on the DLS. I'll try and get a list up soon.

Jeremy, thanks for the kind offer. I was using your SR/LSWR Wrought Iron Footbridge 3t, kuid2:381430:1839:1, and I do think this family of overbridges are the best available on the DLS. So I was thinking of contacting you to see if a reskin was possible, though I was thinking more of a weathered gun metal grey to give it the most general usage for the Trainz community.

Did GW brown really live on into the BR period for stations and fixtures like bridges? Or did it get painted over and/or allowed to just weather into a general 'grey' colour? I wish I'd been able to see these branch lines in the 1950s!

It would be good a see a reskin of these bridges so they can be used beyond the Southern region. I think the key thing is to get a good weathered/faded look as this is clearly 'the branchline that time forgot'!

Here's another view of Windrush with the green overbridge still in situ.

Paul

08Windrushgeneralview.jpg
 
I seem to recall GWR brown lingering on in places, at least until the early 1970s.

I have just had a look at the bridges again, it being some time since I made them. I now recall that I designed them to be quite easily re-skinnable by the user who has a basic knowledge of an image editor such as Gimp. There are two relevant texture files - lattbr.tga and green1.tga. The first is made from actual photographs (of the bridge at Okehampton). It is already quite weathered, but this is not very apparent in game. If you want a more weathered appearance, you just need to reduce the saturation a bit. Playing with the hue and saturation together, I have achieved blue, red, brown and even grey-and-rust. When you have the result you desire, just alter green1.tga to the same sort of hue and saturation, and the job's done. If you can't do it, I'll send you something, but to upload all the bits to the DS in a different shade would mean over 20 models for each colour - I forgot that I made them in kit form as well. I could upload a couple of variations on the basic 2t and 3t bridges. Have a go and squawk if you get stuck!
 
Hi there. I did take a look at the two tga's in Irfanview, but took one look at lattbr.tga, realised it was a photograph and promptly took fright! I don't have Gimp, but maybe it's time (only seven years in Trainz!) I started learning to reskin. I'll have a go and report back.....

Paul
 
Just remembered the IrfanView option of 'convert to greyscale', so thought I'd give it a go. What do you think?

Windrushgreyoverbridge.jpg


Might need to tone down the bannisters though. I've been lazy here, something tells me I should still give it a go in Gimp.

Paul
 
Good. Well done. What I will do when I get a bit of spare time is to update the models on the DS by adding a pre-prepared texture 'library'. Then all the user will have to do is to pick the colour they want and replace the tgas in the main folder.

Gimp is pretty intuitive. Make a copy of something - actually, lattbr.tga is quite good to practice with - use the rectangular selection tool to select the planking in the middle, then sellect inverse, because you don't want to alter the deck colour. Then just play around with the colour, brightness, hue and saturation controls, observing what happens. If you mess it up, it doesn't matter. Just close it without saving, re-open it and try again. Then try messing about without the selection process, and see what happens to the planking, and so on. Hours of fun. About half an hour of playing should give you the hang of the basics, and it's very useful to be able to give an asset a quick 'tweak' if, for example, it doesn't look quite right on your monitor, or you would prefer a a slightly different shade.

P.S. Or cheat and ask Nickie to send you that very nice re-skin!
 
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Nickie - that looks great! If Jeremy doesn't mind, perhaps that could be uploaded to the DLS and everyone could share it?

Jeremy - a library of textures for these bridges sounds like a great idea as they are so versatile and would add lustre to any GB layout.

In the meantime, I discovered 'colour corrections' in Irfanview. Ahem, I was aiming for 'brown', I don't recall there being that many 'salmon' bridges on the Great Western. Back to the drawing board!

Windrushbrownoverbridge.jpg


Paul (off to acquire Gimp...)
 
Nickie - that looks great! If Jeremy doesn't mind, perhaps that could be uploaded to the DLS and everyone could share it?
Fine with me, Paul. But, that is Jeremy's call; maybe he prefers to do it himself. Btw, I'm glad you caught my attention with this bridge. I had to download it first and doing so, I found even more sparkling gems by Mr. Holland.

I've changed it with slightly more grey handrails and slightly less grey planks. What do you think?
Weathered_bridge_1.jpg



PS: Love that "brown" bridge of yours. A must have for any "My Little Pony" route builder. :hehe:
 
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Carry on, both of you. All I ask is that my original authorshaip is acknowledged. Paul - you just need to discover the Brightness and Contrast controls now - your delicate salmon will probably darken to about the right shade.

Before anyone uploads anything, I have just noticed a fault with the mesh The lower left-hand panel of the left-hand steps appears to be out of position. Its top should sit beneath the handrail, but the panel has been shifted inwards. The exporter sometimes moves things for reasons best known to itself. I'll correct it and upload the updated version together with the texture library in the new day or so. Then you may all practice painting it strawberry-pink with blue spots...
 
[...] All I ask is that my original authorshaip is acknowledged. [...]
Of course - goes without saying, Jeremy. :) And thank you! A wee question, if I may? I noticed there's a lot more to this beautiful bridge than just the one KUID in question here. Three more all-in-one bridges plus a puzzle of bits and pieces. Should I reskin them all? And if so, is it just the one texture library that needs reskinning?
 
That depends what you want. If you just want to re-skin the whole bridges - or just one of them - that will be fairly simple, but if you want to do all the bits of the kit as well, that will be quite a task. They all use the same textures, but you will have to copy your new texture files to all the parts. I suggest you make your grey-with-weathered-handrails versions of the four complete bridges - unless you want to do all the bits as well. I'll include a lighter grey version with less weathered handrails in my texture library.
 
Jayholland- I have also been using your excellent footbridge kit components recently and would look forward to a grey variant.

I'm experiencing a rather odd bug with the spline versions of your footbridge and canopy assets. I've positioned them in surveyor in TS12 and everything looks ok, but after saving and going back in to the route, the end meshes appear to have reversed themselves. I don't know if it's just my route or TS12 installation (patched to the latest build) or whether others have experienced this?

R3
 
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Hmm... I don't have TS12, so I can't help. However, I have just checked the mesh in order to correct the shifted panel which I referred to - but it isn't shifted! I have just re-checked all the models in TS09. The panel is not out of position in those either. I wonder if this is something to do with TS12. Perhaps someone else can cast some light on the matter....
 
Unfortunately I can confirm that TS12 makes a mess of the splines in Driver - not in Surveyor.
The bridge in the foreground consists of spline without stairs plus end and stair objects. The others are splines only, where the overpass seems to get prolonged and one of the stairs reversed. Weird!
Wrought_Iron_Footbridge.jpg




Only the 2t and 3t bridges have displaced panels, not 2t Tall and 3t Tall. None of the kit stairs have displaced panels.
 
Yes, that's what I'm seeing. It seems to happen on reopening the route after saving- the splines can be placed OK but going into either Surveyor or Driver gives the same problem. I can't say I've noticed it with any other splines in TS12.

I note that these are build 2.9 but are still using the old format spline config- could it be a bug with this format and TS12? I've checked some of my own splines that use an identical config but are still build 2 (I haven't uploaded them so haven't needed to upgrade them yet) and they don't have the problem.

R3
 
I'm now in GIMP playing around and here's my latest version of the bridge:
Windrushnewbrownoverbridge.jpg


A bit less salmon! I'll keep playing......

Nickie - love your versions of the bridge and look forward to seeing them on DLS.

Jeremy - yes, I see what you mean:
overbridgeshiftedleftpanel.jpg


All very strange!

Paul
 
Right. I have prepared the texture library, but I think we'll try to get to the bottom of the problems before going any further. I have just made new versions of the splined bridges with the config upgraded to the new spline system. If any of you would like to send me a PM with your email address, I will send you a cdp of one for beta-testing in TS12.

As regards that displaced panel - I cannot find any faults with my meshes and the error does not show in TS09. However, I seem to recall that was a fault with the mesh of the first version which I uploaded. I soon spotted it and uploaded a correction, so the versions you have should be KUID2s. If not, something is wrong with the DS. Could you let me know the KUIDs of the faulty ones, please?
 
The faulty ones are
SR/LSWR Wrought Iron Footbridge 2t Green,<kuid2:381430:1842:1>
SR/LSWR Wrought Iron Footbridge 3t,<kuid2:381430:1839:1>

The two, that are OK are
SR/LSWR Wrought Iron Footbridge 2t Tall,<kuid:381430:1843>
SR/LSWR Wrought Iron Footbridge 3t Tall,<kuid:381430:1845>
 
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