I need help with making AJS tunnel portals work.

Veristek

New member
Hi all!

I'm now working on the underground portion of my tram / trolley for my city. However, I can't seem to get the tunnel portal to work. I'm using AJS tunnel portal so that my aboveground trams can go into the subway section and vice versa.

For some reason, AJS's tunnel portal isn't punching through the terrain wall so that I can see the inside of the tunnel. Here's a picture of what I'm referring to. I'm using AJS Tunnel Portal M as indicated in my object selection menu to the right in the screenshot.



How do I get this to work? Making a hole through the sloped baseboard like typical tunnels do (the ones with both ends). Notice I'm placing a station a few baseboards away- I cut away the baseboards to illustrate the subway system I'm building and to illustrate my problem.

Any help would be appreciated. I know I've been asking a ton of questions lately, but its a big learning process for me as this is gonna be a multi-month project for me. Thanks!
 
Hi all!

I'm now working on the underground portion of my tram / trolley for my city. However, I can't seem to get the tunnel portal to work. I'm using AJS tunnel portal so that my aboveground trams can go into the subway section and vice versa.

For some reason, AJS's tunnel portal isn't punching through the terrain wall so that I can see the inside of the tunnel. Here's a picture of what I'm referring to. I'm using AJS Tunnel Portal M as indicated in my object selection menu to the right in the screenshot.



How do I get this to work? Making a hole through the sloped baseboard like typical tunnels do (the ones with both ends). Notice I'm placing a station a few baseboards away- I cut away the baseboards to illustrate the subway system I'm building and to illustrate my problem.

Any help would be appreciated. I know I've been asking a ton of questions lately, but its a big learning process for me as this is gonna be a multi-month project for me. Thanks!

As far as I know none of the portals in Trainz act like tunnels and cut a hole in the baseboad... You may have to think of another way to view your trains. Remember that a portal consumes and creates trains so it's not a thing that occurs in the real world, so do you need to look at it....??..
 
The tunnel portal doesn't have a dighole attached to it, so it won't make the hole automatically. You add the dighole yourself.
In the AJS tunnel kit is an asset called Dighole. Select that in surveyer, then click wherever you want the ground to open up. In the grid mode (the checkerboard button on the drop-down menu at the top of the screen) you can look straight down and see the "x" of the dighole, so you can delete it if you don't like where the hole is.

:cool: Claude
 
As far as I know none of the portals in Trainz act like tunnels and cut a hole in the baseboad... You may have to think of another way to view your trains. Remember that a portal consumes and creates trains so it's not a thing that occurs in the real world, so do you need to look at it....??..

I'm not referring to the creation / consuming portals. I'm referring to the tunnel portal where aboveground trains can go underground into underground subway tunnels, stations, etc.

The tunnel portal doesn't have a dighole attached to it, so it won't make the hole automatically. You add the dighole yourself.
In the AJS tunnel kit is an asset called Dighole. Select that in surveyer, then click wherever you want the ground to open up. In the grid mode (the checkerboard button on the drop-down menu at the top of the screen) you can look straight down and see the "x" of the dighole, so you can delete it if you don't like where the hole is.

:cool: Claude

I'll try the dighole thing. Do I have to create digholes for the whole subway system? Meaning lay digholes for each baseboard my underground tracks are on, or do I only have to put it on the tunnel entrances?
 
Ya just punch a hole where you wanna go under and another when ya wanna come up. See if that works.



Cheers

Nix
 
The dighole worked!

However, I noticed a few things.

1. The gaps between the cut-away baseboard and the interior stays on the map when I switch over to Driver mode.

2. There's no tracking or train cameras (camera modes 2 and 3) when my train goes into that tunnel. All I see is the baseboards on top. For the typical tunnel, the camera mode 2 and 3 works inside the tunnel, albeit on a limited basis.

How do I fix these problems? How do I hide or fill in the gaps in the dighole? How do I fix the camera mode if it's possible? Any suggestions or recommendations out there?

Thanks for your patience and helping me become more knowledgable in Surveyor and route-making.
 
The tunnel portal doesn't have a dighole attached to it, so it won't make the hole automatically. You add the dighole yourself.
In the AJS tunnel kit is an asset called Dighole. Select that in surveyer, then click wherever you want the ground to open up. In the grid mode (the checkerboard button on the drop-down menu at the top of the screen) you can look straight down and see the "x" of the dighole, so you can delete it if you don't like where the hole is.

:cool: Claude

Thank you Claude.. I learned something here.
 
...1. The gaps between the cut-away baseboard and the interior stays on the map when I switch over to Driver mode.

2. There's no tracking or train cameras (camera modes 2 and 3) when my train goes into that tunnel. All I see is the baseboards on top. For the typical tunnel, the camera mode 2 and 3 works inside the tunnel, albeit on a limited basis...
1. I'd need another screenshot to know exactly what you mean, but I'm guessing what you need are the tunnels to go with the tunnel portal. I don't remember if they're in the spline section of the building menu or if they're track, but check for Tunnel Kit both places and add it to your portals to fill the gaps. I assume there's a portal on each side of the ridge where the portal is.

2. It's not formal tunnel that the game would recognize as tunnel, so it gets treated like any other track. To see inside, you have to use cab mode. Otherwise, your view point is limited by the surface level.

:cool: Claude
 
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