I don't know

It doesn't look like you did. Did you hold the key down while you applied the texture? You just can't click on the key and then apply the texture. The key needs to be held down while you apply the texture.

Mike

Yes I did. You just can't tell.
 
Then you might try varying your tool diameter. Something is not working correctly.

As a side note, this is a great example of why you shouldn't start multiple threads on the same subject. You have two different threads going now discussing the same route which makes it very difficult to follow. One of these threads should be closed so that comments can be relegated to only one of them.

Mike
 
Kris
I've done some texture tests and there are apparently some textures that will show the checkerboard pattern no matter what you do. You can change the scale and tool diameter all that you want and the checkerboard pattern will still appear. I advise using these textures only sparingly as accents and not as a base texture. I don't know what texture that you're using, but if you're using a texture that creates a checkerboard, even with the [ or ] keys, then you probably need to change textures.

Mike
 
Kris
I've done some texture tests and there are apparently some textures that will show the checkerboard pattern no matter what you do. You can change the scale and tool diameter all that you want and the checkerboard pattern will still appear. I advise using these textures only sparingly as accents and not as a base texture. I don't know what texture that you're using, but if you're using a texture that creates a checkerboard, even with the [ or ] keys, then you probably need to change textures.

Mike

These are ones I've downloaded. I can PM a list of all the textures I've downloaded because those are the ones I'm currently using.
 
Yeah
PM a list of them to me and let me take a look. They may be causing some of your frustration. If I get time, I may do a youtube tutorial about what I'm talking about.

Mike
 
It doesn't matter when you send them to me. I'll take a look at them when I can. I've already worked about 70 hours in teh past week, so I'm pretty tired and will have to work with the textures as I have time. I'm also trying to work on some creations of my own in my spare time, so time is precious at the moment.

Mike
 
Kris, Leefer has given you a fine, basic tutorial of creating scenery. Why don't you take some time and think about what he's saying, before jumping back on the keyboard! Give yourself a day or two to practice the methods he intoduced you to, Generally buid in a small area when detailing, say a 50 meter square. apply textures with the smallest radius, only vary the scale for effect, and always, always rotate a click or two with each application. The whole of a route is no more than the sum of those relatively small areas. Often it will take an hour or more to detaila small area to get the effect you desire.
Patience, laddie!
Here's a reference to a few screenies which show how large areas were built up from smaller areas.
http://s1251.photobucket.com/albums/hh557/steamboateng/Building%20up%20scenery/
 
RE: Frustrated Kris

Hi Kris: :wave:

After reading this thread I think I can help you a bit by sharing some of my Route pics, and some visuals always help to illustrate what
someone wants to learn or teach of course
;)

utah8.jpg
By ricomon35 at 2012-03-31[/IMG]Here you can see a large area I textured with a tiley base texture, gulley areas built up from Copy/Paste brushes (cp's) made by texturing a small area with the alternating rotation/brush sizes then CP'ing them to build the gulleys, and built tree CP patches using Pofigs trees and bushes. In both cases I rotated between pastes, you will need to clean up textures and trees that paste outside the gulleys. You can avoid this by using CP brush sizes that fit within the gulleys. This method breaks the monotony of huge landscapes and hides repeating textures by breaking up what your eye sees into natural looking mini-scenes. The large rock faces at the top of this canyon have been a sheer pain in my posterior, due to the max brush size limit in Trainz. I'm currently using Sirgibby's rock splines and those textures in another route to get around this problem. See next pic...

utah4.jpg
By ricomon35 at 2012-03-31[/IMG]Here I've built up a large desert hill with texture CP's, Pofig's trees and sirgibby's cliff and rock splines. The rock texture by the tracks are SNC River Rocks by Storknest. The big orange-y/red rock splines ended up looking out of place (just a little eh?) and I will change the colors to match the pinkish/reds in the ground textures. In this route I've 60 miles of winding Utah canyon to model (oy vey!) and most of that distance will look like this area, which I will make less tedious by building up a few large patches like this to CP along the canyon.

utah2v.jpg
By ricomon35 at 2012-03-31[/IMG]This the back side of the above hill - If you can afford the cost I HIGHLY recommend buying Sirgibby's Nature series assets. They will make your route building go much quicker, and look fantastic. From the point of view of building a route for the DLS, his assets are one payware set that many Trainzers already have purchased, or due to their enormous utility value and reasonable cost http://www.trainzone.co.nz - /download.htm $39.95 US dollars for both sets which include a few hundred textures, rock faces, waterfalls and riversplines. There is a small set of sample splines that you can d-load as well (Yay free!)

gcanyon9.jpg
By ricomon35 at 2012-03-31[/IMG]A gulley on my Grand canyon route - gotta get rid of those speedtreez!

ro1j.jpg
By ricomon35 at 2012-03-31[/IMG]Track and waterside spline and texture work on my heavily modified RuhrScheid Ost module (original by Spikerod). Mixing grass splines and grass scenery assets gives a nice natural looking grassy area. Reeds are by Jankvis, magicland and haegarle. Grass is Pofigs again mixed with JVC (jankvis) assets.

ro2p.jpg
By ricomon35 at 2012-03-31[/IMG]Add interest and (messyness) to trainyards (or naywhere for that matter) with bushes and grass assets.

ro13.jpg
By ricomon35 at 2012-03-31[/IMG]Sparse grass and and textures that match the ballast of your track work in this pic.

In your case Kris, you can apply these techniques to achieve what leefer, hert and others here have suggested in more efficient manner. For example, build your farm fields smaller when they are close to your rail lines, adding detail like dirt road splines along the edges, grass splines/patches along those roads to add more interest/realism and fences along the access roads and along the rail lines. Always break up straight lines with grass/rocks/trees/bushes - old junk, rusted car hulks, trash, logs, puddles, gulley bridges... etc etc.

Mixing scenery assets and CP'ing them (ROTATE!) is always preferable than mass coverage with the same texture...
:o
Lastly, stop using those bright green textures, they look like model railroad grass from the old lionel/tyco train sets, use
grass ground cover that has mixed colors (patchy looking) nad keep the scale down close to traxk work and scale up the further away you get from the track areas.


Go take a gander at this thread, the creators there really have a good eye for realism http://forums.auran.com/trainz/showthread.php?321-Screenshots-of-European-Trains/page179
Especially kilanziom, dermmy, przemyslawwegrzyniak, and GOR.
 
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by sharing some of my Route pics
Might be my side, but all your pics show up as red crosses for me.

On a general note:
Isn't it time by the way to just lock this thread instead of continuing the same discussion about the same topic with more or less the same people here and there?
 
@oknotsen - I can see the pics I posted...

Can you right clik the red x's and see what kind of load error youre getting?

I suppose we could lock the thread, but if kris can benefit form our help, we should keep it open, or a moderator could consolidate this one with kris's other one
 
@oknotsen - I can see the pics I posted...

Can you right clik the red x's and see what kind of load error youre getting?
I see the images now. I also notice a "/" being removed from the end of the image URL, which probably solved it.
Very nice images by the way.

I suppose we could lock the thread, but if kris can benefit form our help, we should keep it open, or a moderator could consolidate this one with kris's other one
I think a lot of people doing there best to get Kris to understand the magic ways of route creation, which is great and he should be really happy with, and I also think a lot of other people (for the record: me included) can and are learning from this.
My point is this:
I see people put in great effort to explain stuff that has also been explained by others in his other topic. I think thats just a waste of time of some of you creative geniuses out there.
 
Oh and I know I might get some scoldings and chastisement from this but I'm looking into Railworks 3: Train Simulator 2012. My mom spent a lot of money on it and I don't want it to go to waste. Might look into some route building if I can. Just to brush up on my skills and be more well rounded and compare. I've only played with it three times since I got it as a Christmas present from sissy & mamma.
 
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