Hyde Pulp Mill not working.

KotangaGirl

Pre-Grouping Railways Nut
The Hyde Pulp Mill on my TS12 layout stopped working after it was moved into TRS19. It's been a non functional decoration on my layout for some time so I attempted a fix by deleting it and reinstalling it again: - <kuid:316:27007> Hyde Pulp Mill. I had no luck at all and it's still broken.

I see that there is <kuid2:388258:100066:1> Hyde Pulp Mill Rebuild by black0hawk build version 2.9 on the DLS. Does anyone know if this version will work in TRS19?
 
That is strange, because that version is working for me.?
For both versions I've tried the pulp mill will stack itself up to full crate capacity without any delivery input and then refuse to hand any of them over. Any wagons given the load instruction will pause and give a little twitch, but nothing else happens.
 
For both versions I've tried the pulp mill will stack itself up to full crate capacity without any delivery input and then refuse to hand any of them over. Any wagons given the load instruction will pause and give a little twitch, but nothing else happens.
Make sure that the wagons you are using CAN ACCEPT the GG. there are 2 different ones that I know off.
The wagons that I use are -25:628 & GG -25:1544
 
I checked the wagons' commodity dependencies and they were correct, so I ran an EDBR and that made no difference at all. For whatever reason it's not working as the Hyde Pulp Mill used to operate in TS12.
Time to call in the demolition team and put something else in its place.
 
I checked the wagons' commodity dependencies and they were correct, so I ran an EDBR and that made no difference at all. For whatever reason it's not working as the Hyde Pulp Mill used to operate in TS12.
Time to call in the demolition team and put something else in its place.
I've just tried the original <kuid:117140:27007> Hyde Plup Mill in TS2019. I used 3 different full Woodchip Hoppers and they all emptied when I drove slowly (3 to 5km per hour) through the mill.

This version of Hyde Pulp Mill was the original version, (Not the updated one). I will try and see if the updated one works, over the next few day's. I also haven't check the 2nd track that loads/unloades the large creates at the pulp mill.

I also plan to test Hyde Plup Mill in TS2022 over the next week or so.

Cheers, Mac...
 
I'll be interested to see what you find out from your experiments Mac. The crates pick up track definitely wasn't working when I tried it.
So I tried the crate side of Hyde, in TS2019PE (original Hyde). I randomly selected 6 different Flatcars (& loco) and slowly ran them through the crate track side of Hyde. 5 out of the 6 flatcars, loaded creates.

If you are still having a problem, may I sugest that you delete your Hyde & re-install it. Then try some different random flatcars. (50ft, 60ft, etc, etc). A consist with atleast 6-10 completely different flatcars. If that still doesn't work, send me your cell, (or e-mail), via PM & I'll phone ya/e-mail ya, seeing we both live in the "land of the long white cloud".

Cheers, Mac...
 
Thanks for looking into this Mac, but I decided to remove Hyde and replace it with something else. It never fitted that well into a Uk environment and it doesn't seem to like the custom wagons I'd set up that were working fine before in TS12, - so it's gone now with no regrets.
 
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