Hi All,
In the process of building a route (I'm doing this in '04 but I think this will apply to all versions of trainz), I'm creating the downtown core of a large city. As you can suspect, performance takes a big hit there. I've read several threads on here about ways to maximize performance, both in terms of what I place (many similar objects as opposed to many different ones) and reducing the amount of poly heavy objects I place.
However, my frame rates are still taking a big hit. I know my comp isn't the latest but I'd like to make this route available to others so I want something that is more performance friendly and I haven't finished laying out all that I want to (plus I'm hoping to have several trainz/trams/etc...going at once so I know it's going to play heck with the frame rates...)
In this part, I've tried to eliminate anything that I would consider high poly and I think I will start to use less different objects and simply clone others to help. Still, I've come down to this question:
how to define high poly?
What I mean by this, is for someone running a medium-end machine, what would be considered *high poly*. I'm not sure Trainz Objectz counts poly's properly, but I see high numbers for some things and smaller numbers for others and am wondering what kind of *cut off* I should have in mind. I have one object (Montreal's olympic stadium) which is 3200 poly's according to T.O. and I am thinking that that is too heavy for a building in a downtown core (even if it takes up the space of several buildings). I am wondering from other route builders how they go about placing objects in dense areas and what limits they self-impose on themselves in that regard.
In the end, I want to create a good looking city, but it will be useless if no one can drive in it without having to pause every second for the computer to catch up...
Constructive input is always appreciated!
:wave:
Gisa ^^
In the process of building a route (I'm doing this in '04 but I think this will apply to all versions of trainz), I'm creating the downtown core of a large city. As you can suspect, performance takes a big hit there. I've read several threads on here about ways to maximize performance, both in terms of what I place (many similar objects as opposed to many different ones) and reducing the amount of poly heavy objects I place.
However, my frame rates are still taking a big hit. I know my comp isn't the latest but I'd like to make this route available to others so I want something that is more performance friendly and I haven't finished laying out all that I want to (plus I'm hoping to have several trainz/trams/etc...going at once so I know it's going to play heck with the frame rates...)
In this part, I've tried to eliminate anything that I would consider high poly and I think I will start to use less different objects and simply clone others to help. Still, I've come down to this question:
how to define high poly?
What I mean by this, is for someone running a medium-end machine, what would be considered *high poly*. I'm not sure Trainz Objectz counts poly's properly, but I see high numbers for some things and smaller numbers for others and am wondering what kind of *cut off* I should have in mind. I have one object (Montreal's olympic stadium) which is 3200 poly's according to T.O. and I am thinking that that is too heavy for a building in a downtown core (even if it takes up the space of several buildings). I am wondering from other route builders how they go about placing objects in dense areas and what limits they self-impose on themselves in that regard.
In the end, I want to create a good looking city, but it will be useless if no one can drive in it without having to pause every second for the computer to catch up...
Constructive input is always appreciated!
:wave:
Gisa ^^