How to control the "density" of an applied texture in TS2012? Is there a tutorial?
I'd appreciate information (or a pointer to a tutorial) on how to control the density of an applied texture using TS2012.
For some time I've been envious when I see someone else's screenshot and one or more of the applied textures appears as "just of hint" of the applied texture on top of previously applied textures.
When I try to apply just a hint of the texture it seems to be applied "full-force" (for lack of a better term) and effectively "overpaints" the underlying texture.
Changing the "scale" adjustment on the texture panel (at least for me) doesn't make much if any difference.
Thanks,
Wes
I'd appreciate information (or a pointer to a tutorial) on how to control the density of an applied texture using TS2012.
For some time I've been envious when I see someone else's screenshot and one or more of the applied textures appears as "just of hint" of the applied texture on top of previously applied textures.
When I try to apply just a hint of the texture it seems to be applied "full-force" (for lack of a better term) and effectively "overpaints" the underlying texture.
Changing the "scale" adjustment on the texture panel (at least for me) doesn't make much if any difference.
Thanks,
Wes