How do I get .zip content into trainz?

legolistic

also a rubiks cube fan
I am trying to get a pile of stuff from a site (trainz luvr) but I can't because it's in .zip format.

Can someone help me please?
 
Wel, if you know what a ZIP archive is in the first place, then you need to extract its contents, which could either be CDP files or the asset folders themselves for you to import using Content Manager. ;)

If you do not know what a ZIP file is, then it is an extremely common archive file format. Microsoft Windows has native support for these archive files, so you can just double-click one to view its contents, and even extract the contents to a folder of your choice. You can also use an archive program to view the archive and extract its contents, such as the free 7-Zip. ;)

Any way, C. M. can not open ZIP archives. You have to extract the ZIP archive's contents seperately, then possibly import the contents using C. M. ;)

Regards.
 
ZIP is a compression/archive format. Use WinRAR (my favroite) or 7zip to extract that and other archive files.

I believe Trainzluvr distributes assets in self-extracting zip (as .EXE files) as well - these can be extracted too without actually having to run them. I'm leery of running stuff I download off the net anyway.
 
ZIP is a compression/archive format. Use WinRAR (my favroite) or 7zip to extract that and other archive files.

I believe Trainzluvr distributes assets in self-extracting zip (as .EXE files) as well - these can be extracted too without actually having to run them. I'm leery of running stuff I download off the net anyway.

The self extracting archives (EXE files) were actually the original way that Trainz content was packaged. Before the Trainz V1.3 Content Update Pack, which introduced Content Dispatcher and the CDP file, there was a program called Custom Dispatcher, which built the self-extracting EXE archives toi install content. But, yes, the self-extracing Custom Dispatcher archives can be extracted with an archive program. ;)

I still have UTC installed on my computer, and I would like to have a copy of the Custom Dispatcher program, if it still exists somewhere, just as a historical collectible. :p :o :hehe: ;)

Regards.
 
I have them now in WINRAR but they're all just folders. No links to .cdp
Extract the files to a temp folder, then start CM3.3 and use File - Import Content and point to the temp folder. After in installs, commit it if it doesn't do it automatically. Check for errors or missing dependencies.

Bob Weber
 
Hi
The following - surprisingly - worked for me with some Payware I downloaded.
I copied the ("un-zipped") containing folder to my PC desktop. Then, I opened Content Manager at partial screen size, and simply dragged the folder from the desktop to the "search results" area of Content Manager. Content Manager very kindly did the rest, and my Payware was then fully usable!

This was with Windows Vista.
 
Hi
The following - surprisingly - worked for me with some Payware I downloaded.
I copied the ("un-zipped") containing folder to my PC desktop. Then, I opened Content Manager at partial screen size, and simply dragged the folder from the desktop to the "search results" area of Content Manager. Content Manager very kindly did the rest, and my Payware was then fully usable!

This was with Windows Vista.

If Trainz was properly installed (as opposed to simply running, say, a backup copy) then all you need to do is double-click the CDP file and Windows will open CMP for you and it will import. No need to go dragging.
 
Thanks! The only problem I have is that some dependencies are considered <NULL>
Well, The Problem is that with the 1st car, It has No Bogeys because the Bogeys are listed as <NULL>, along with the cab and interior, and door animations. The 2nd car had my Experiment of adding trucks, but they're levitating. Can someone help me please?
screen078p.png
 
How about you provide a link to the project on TrainzLuvr where you downloaded this stuff, so that I can look in to it? A good chunk of the content on Trainz.Luvr.net is very old, so it can often require being "brought up to code" for it to be used in TRS2004 and later. ;)

Regards.
 
I have it now, and I know exactly why you are having problems with these subway cars.

They are as old as the hills (told ya that Trainz.Luvr.net had so much ancient stuff! :p ;)). In fact, they are so old, that they do not even have KUIDs! :eek:

In the early days of Trainz, custom assets did not require KUIDs; the assets could reference each other just by name. This is why the dependencies are listed as <NULL>, because newer versions of Trainz, such as TRS2004 and TRS2006, can not reference assets only by name (with the exception of the "region" field in a map's config.txt file). In fact, the only field in the config.txt file for the bogey for these subway cars is "kind bogey", and no thing else! :eek: ;)

It is amazing that you were even able to get the subway cars to show up in Trainz at all, with them not even having KUIDs! :eek: ;)

The Ultimate Trainz Collection (UTC) was the last version of Trainz that supported these early assets as-is.

So, we are going to have to modify the config.txt files for these assets (minus the enginespec, which is alright and has a KUID). We will be adding KUIDs to these assets. Remnember that these assets will be for your own personal use only, for if you release a session or map or whatever that requires these subway cars, then people will have no idea of where to find them, or even the fact that we added the KUIDs ourselves.

I will get these set up and working in Trainz myself, so that I know exactly what needs to go in the config.txt files, and then post back with what you need to do. ;)

Regards.
 
Okay, well, firstly, delete the existing versions of the assets using Content Manager Plus, then extract he assets from the .zip file to some folder. Go in to the Custom\Bogeys\G1SubwayCar_bogey folder that you extracted, open the config.txt file, and change its contents from

Code:
kind bogey

to

Code:
kind bogey
kuid <kuid:316:900001>
trainz-build 1.3
username "G1SubwayCar_bogey"
asset-filename "G1SubwayCar_bogey"

and save the config.txt file. Now, go in to the Custon\Interiors\G1SubwayCar_interior folder, and change the config.txt file's contents from

Code:
kind interior
mesh G1SubwayCar_interior.pm
camera 0,0.5,0
attachment {
 interior_main {
  mesh G1SubwayCar_interior.pm
  att 
 }
}

to

Code:
kind interior
mesh G1SubwayCar_interior.pm
camera 0,0.5,0
attachment {
 interior_main {
  mesh G1SubwayCar_interior.pm
  att 
 }
}
username "G1SubwayCar_interior"
asset-filename "G1SubwayCar_interior"
trainz-build 1.3
kuid <kuid:316:900002>

and save. Then go in to the Custon\Trains\G1_Eglinton, open the config.txt file, and change the field

Code:
bogey G1SubwayCar_bogey

to say

Code:
bogey <kuid:316:900001>

and then add the following fields to the config.txt file:

Code:
username "G-1 Subway Car (Dest: Eglinton)"
asset-filename "G1_Eglinton"
kuid <kuid:316:900003>
trainz-build 1.3

and save. Then, go in to the Custom\Trains\G1_Union folder, open the config.txt file, change the "bogey" field as done above, but add these fields--instead of the above--to the config.txt file:

Code:
username "G-1 Subway Car (Dest: Union)"
asset-filename "G1_Union"
kuid <kuid:316:900004>
trainz-build 1.3

and save. Now, import the assets in to TRS2006 using C. M. P.

Hopefully this helps. ;) It works fine for me in TRS2004. ;)

Remember that the KUIDs that we are assigning to these assets are only for the purpose of getting the assets in to Trainz, and so these train cars should not be used in any custom sessions that you plan on releasing to the public. ;)

Regards.
 
Well, for one thing, the subway cars that you got off of Trainz.Luvr.net are antique models, and probably the very first G1 subway car models for Trainz. They were made for the original verison of Trainz, which did not support working industries and passenger stations.

The G1 subway cars shown in that YouTube video are much newer, much nicer models for newer versions of Trainz (like TRS2006), and support passenger-processing functionality. ;) I would do a search on the Download Station for these cars, perhaps using the name of the railway that operated them, plus the G1 class number. Tick all of the Trainz version boxes, except for the "Pre-SP3" box. There is a possibility that those newer G1 models might be for later versions of Trainz than TRS2006, so be warned.

If a Download Station search does not turn up any thing, then you can always ask here in the Trainz forums, preferably with that link to the YouTube video, so that people will know exactly what you are after. There are plenty of people here on the forums that are willing to help you, possibly including the person who uploaded taht video to YouTube (that is, if he is a registered Trainz user). ;)

Regards.
 
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