Hi all! A model railroader joins Trainz

Welcome to the community Bruce :wave:....

.....and welcome to one of the most addictive games for the PC.

I've had my copy of TRS04 for over 2 years now and still play it on a daily basis, much to the annoyance of the Wife:D

Just when you think you have seen it all, something comes along that gets you hooked all over again.

Don't say we haven't warn you:hehe:
 
At least you're in Australia. That should speed things up a little. Be prepared for the coming addiction.
 
About a staging yard, you might make it a seperate bunch of "base boards", perhaps without scenery, that connects to the main layout via a portal or two. Place the yard far enough away from the main layout so that you can't see from one to the other. This would give you much flexability of operation.

Yes, you could start out with TRS2004 and move up to TRS2006 when you are ready to play with the BIG boys.:hehe:
:wave:
 
About a staging yard, you might make it a seperate bunch of "base boards", perhaps without scenery, that connects to the main layout via a portal or two. Place the yard far enough away from the main layout so that you can't see from one to the other. This would give you much flexability of operation.

Yes, you could start out with TRS2004 and move up to TRS2006 when you are ready to play with the BIG boys.:hehe:
:wave:
Thanks SuperFudd

When I get to playing with Surveyor I'll give that a try. I see a similar thing was done in the Model Railroad Planning 2007 article.

Cheers
Bruce
 
Hi Bruce,

Welcome to the club. I see from your profile that you are a software developer. You're in for a treat. The structure of Trainz has always reminded me of OOP programming. Every asset is like an OOP object in that it has builtin methods and properties. Take a station for instance, when you place it on your route you can change its sign by editing the properties in surveyor. It has the builtin behavior to have passengers appear on the platform and load onto the train when it arrives. The ebb and flow of the daily rush of passengers can be set in the station's property panel. Every content creator can add features to their creations using Gamescript scripting language. Some rolling stock has automatic numbering so that if you place five instances of the same car on your route each will have a different number. These same cars may adjust the level of weathering each has based upon a random choice made by the car. Now not every asset is that fancy but many of the newer ones are.

Anyway, enjoy your new hobby.

William
 
The structure of Trainz has always reminded me of OOP programming.
GameScript, the language in which Trainz activities, rules, etc are coded, certainly has a lot of object oriented features. I'm not sufficiently knowledgeable to say whether it meets all the rules for being OO though.

John
 
Hi Bruce,

Welcome to the club. I see from your profile that you are a software developer. You're in for a treat. The structure of Trainz has always reminded me of OOP programming. Every asset is like an OOP object in that it has builtin methods and properties. Take a station for instance, when you place it on your route you can change its sign by editing the properties in surveyor. It has the builtin behavior to have passengers appear on the platform and load onto the train when it arrives. The ebb and flow of the daily rush of passengers can be set in the station's property panel. Every content creator can add features to their creations using Gamescript scripting language. Some rolling stock has automatic numbering so that if you place five instances of the same car on your route each will have a different number. These same cars may adjust the level of weathering each has based upon a random choice made by the car. Now not every asset is that fancy but many of the newer ones are.

Anyway, enjoy your new hobby.

William
Thanks William

I am a software develoer but deal in the corporate stuff of databases and client software. The language I use is somewhat OOP based so I know where you are coming from. You just have to love those "little black boxes" that only need to be told to do something and they do it :)

Cheers
Bruce
 
Hooray! it arrived!!!

My little packages arrived today, wasn't what I was expecting but it's here. By not being what I expected I mean the package was smaller. I got a DVD size case with 3 DVD's in it containing TRS2004, TRS2006, UTC, Paintshed and extra routes 1 thru 4.

I have already started installing having just completed TRS2006 from DVD 1. I am actually going to start with 2004 like everyone has suggested, it is just that DVD 1 started to install and it was 2006.

Anyway, I am rambling now. I should stop typing and go do some railroading :)

Cheers
Bruce
 
Bruce,

Welcome to Trainz!

If you get a chance, visit www.virtualrailroader.com. It has lots of information dealing with computer based railroading and has a ton of stuff dealing with Trainz.

Have fun, Trainz can keep you interested for many years. I first purchased Trainz when it was originally brought to the public with the Community Edition and have been using every version since then. It NEVER gets boring!:)
 
Welcome to trainz. I too was a model railroader until I lost space for my layout. Then I found Trainz and have become addicted to it. You can build any world you like and it's not limited to physical space or how much money you have to buy rolling stock and buildings unless you decide to start purchasing some payware items. Even those are reasonably priced.
As stated earlier, portals are probably the best way to handle staging as they will remove trains from the layout and create new ones.
Personally, I like TRS2004. I have 2006, but uninstalled it and am using it as shelf filler. I find 2004 more reliable.
I need to emphasize that you need to read the manuals that come on the CD's and also run the scenarios in 2004.
Have fun and feel free to ask questions if you can't figure something out.
Mike

LOL... You took the words right out of my mouth Mike when you said: "I too was a model railroader until I lost space for my layout. Then I found Trainz and have become addicted to it. You can build any world you like and it's not limited to physical space or how much money you have to buy rolling stock and buildings unless you decide to start purchasing some payware items. Even those are reasonably priced." LOL, extremely true. Especially in the area of pricing. For example: 60ft reefer at Hobby shop (Canadian prices): $50 to 60.00 - Trainz model: $5.00. SD90 locomotive at Hobby shop: $150 to 250.00. Same model at Trainz store: $10.00. Some of us just don't have huge wads of cash to throw around and room to spare when it comes to literal model trains. They may be going in the way of the dinosaur..
 
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You do realize this thread is almost 12 years old, don't you?

Bill


Where did you get your math training? The thread was posted in 2008. This is 2017. By my calculations the thread is only 9 years old.

Anyhow, resurrecting 9 year old threads just to post a reply is sort of a no-no around here....
 
Where did you get your math training? The thread was posted in 2008. This is 2017. By my calculations the thread is only 9 years old.

Anyhow, resurrecting 9 year old threads just to post a reply is sort of a no-no around here....

Ok, got it. I'll be more careful and leave a thread alone if it hasn't been touched for years. If people don't want late responses, maybe those bygone threads should be closed if possible? Just a suggestion.
 
You are not alone in getting it wrong 'Railroader' I've been under the false impression for years that the only no-no on the Forum was being impolite to other. The subject of how people have got into Trainz has come up many times over the years and space and cost relating to model railroads is likely high on the list however I and many other I'm sure look forward to your future contributions to the Forum and hope you enjoy your newly discovered pastime. Good luck, Peter
 
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