Hey! You broke my Avery - Drexel!

Is this issue likely to effect Avery to Drexel as "built in" to TS2010 or just where it's been ported across into TS12.

Never mind, you can always cough up £26.99 (Steam price) :eek: to buy it again for TANE...
 
Wow!
I had no idea either.
I'd always assumed that Trainz/CMP would download the highest build number equal to, or less than it's own build number.
I can't believe it's written any other way.

Intentional or not?
Who knows.
Quite an oversight if it wasn't intentional.

Here's a piece of my start screen in TS12:

contentnumber_zpsnpqvjpte.jpg


Never clicked it, and never intend to.
I download anything I want manually.
That, coupled with the fact that I refuse to install any of the bundled DLC into TS12, is probably the reason I've had no trouble at all with running TS12.

Good to know.
 
Pretty much a well known problem so ..........
CM column Headings > Right Click > tick build version.
Then you can see what build everything is and avoid the frustration of downloading stuff that's higher than your build.

Bad oversight reported and never fixed.........
 
I am only running TS10 now and have had a few cases where an items shows an update. I have updated and found it was to TS12.
In a lot of cases I was able to just change the build number and they worked ok.
The others I just deleted the update and the game reverted to the earlier version, still showing there was an update. In almost all cases the game works ok with an asset showing the update icon.
I now only update if the CM refuses to use the older version.
Cheers,
Mike
 
I wonder if someone can answer this question? I have TS12 no SP1 or any of the rest of it installed on an off line machine. I have 2 complete installs and I'm going to make another. They will be on 3 different hard drives. As far as assets go, I can live with what I have. I have everything placed on my route, the route is more or less done, I'm just trying to make it better now.

I also have TS12 no SP1 installed on this machine. I use it to download stuff from the download station. I believe the best thing for me to do is uninstall the on line install. I'm not the brightest fella by a long shot and can see getting myself in trouble by downloading something I should not. In the last week or so the content manager (sorry if that's the wrong term) has open on this machine at least three times for no reason. I did not touch it.

So, can I just continue to enjoy my TS12 off line route for years and years? I sure hope so! That's all I want, I am not going to update it, not going to install any new versions or download anything from the the DLS. The only thing I will be downloading will be locos and rolling stock that I hope to "have commissioned".

Thanks in advance. I hope the answer is, "yes, you can!"

Cheers .... Rick

Hi Rick,

Happy spring! :)

You can have as many TSxxx installs on your machine as you can fit. The only thing you can't do is run them all at once. You can still use TS12 SP1 61388 offline as long as you don't have any DLC Payware installed from N3V. This is the only time TS12 would have a conniption fit!

So no worries about working offline. You'll get an annoying message in Content Manager as it tries to connect, but other than that you should be fine. I've done this many times when traveling and not connected to the outside world.

John
 
T...I had no idea that the UPDATE function was so dysfunctional....
Since your train line shows you also have T:ANE-Dlx, those assets are also legal downloads for you. Seems to me that it's up to you to decide where to apply them. Give them to T:ANE and everything will be fine. If you were to download for your TRS2006, then only download assets for it.
 
Thanks John, that's good news! Dang, a fellow trainzer showed me some videos he took over the weekend. The trees were full of leaves! I can hardly wait for that to happen up here!

Thanks again .... Rick

He's much luckier than I am. We still have leaves coming out where I am along with lots and lots of pollen.

John
 
How did you get Avery-Drexel for TS12?

It's a built-in route from TS2010 that had been brought over. It works fin in TS12, but you need to have TS2010 in order to bring it in because you need to add in the TS2010 .JA files and put in your TS2010 serial number.

John
 
It's a built-in route from TS2010 that had been brought over. It works fin in TS12, but you need to have TS2010 in order to bring it in because you need to add in the TS2010 .JA files and put in your TS2010 serial number.

John

John's right. I bought TS2010 specifically to get Avery-Drexel to bring into TS12 and it worked fine until N#V broke it. After about three hours of work I've gotten most of the tume content unbroke in the several installs I have.
 
I've been working on getting the TS2010 version working in TANE. Most of the error messages just require creation of a new thumbnail which CMP does for you, some need the asset Version number raising to 3.7 (trying to remember how you do that). The one that's eluding me so far is which asset, either missing or faulty, is causing opaque/see through rectangles over terrain along cutting and embankment sides. I don't think it's a texture but has me scratching my head at present.
 
I've been working on getting the TS2010 version working in TANE. Most of the error messages just require creation of a new thumbnail which CMP does for you, some need the asset Version number raising to 3.7 (trying to remember how you do that). The one that's eluding me so far is which asset, either missing or faulty, is causing opaque/see through rectangles over terrain along cutting and embankment sides. I don't think it's a texture but has me scratching my head at present.

Actually it is probably a texture, not the one that you are seeing in say 2010 but the one underneath that probably hasn't been covered over fully and is faulty, only requires a tiny bit of a faulty texture not covered to cause this, I think!

I just retextured the offending bits loading the route up in TS12 in one PC and TANE in the other so I could see where the bits were failing and re-textured in TS12 then reimported. A bit harder if on one PC and monitor though, you could try the in game preview of textures in TANE, I started by doing that and came to the conclusion it was going to take a long time doing it that way! Alternatively a screenshot of the affected area might do for tracking it down in the original.
 
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