Hiyas.
I'm struggling to understand how the track signal system works (the ones that lights up). I'm at a loss how to employ signals before switches and stuff to let the AI trains or myself in cab mode to know whether it's safe to cross over into the adjacent track, stay on the current track, go to full stop, etc. I know red = stop, yellow = slow down, and green = full speed.
How do I (and the AI) use the signals to tell me that there's another train barreling down Track 2 at 100 MPH, while my train needs to switch over from Track 3 to Track 2 to go onto the branch line. How does signalling work to tell me NOT to cross over onto Track 2 until that 100 MPH train beyond visual range approaches and passes my switches I'm at? I need help understanding signalling stuff like that and apply it into Trainz 2006.
My mainline I'm building is 4 tracks with branches to several secondary lines. There's going to be some switching systems like this...
The other thing I don't understand is in Surveyor, I have signals with one, two, and three circles with lights in them. Whats the difference between having one signal circle and two or three?
0 = 1 signal circle
0
|
0 = 2 signals circles
0
|
0
|
0 = 3 signal circles
(crude ASCII art, I know)
If someone could explain the signalling system and how to apply it to Trainz (besides plopping them willy-nilly along the tracks), it'd be much appreciated!
I'm struggling to understand how the track signal system works (the ones that lights up). I'm at a loss how to employ signals before switches and stuff to let the AI trains or myself in cab mode to know whether it's safe to cross over into the adjacent track, stay on the current track, go to full stop, etc. I know red = stop, yellow = slow down, and green = full speed.
How do I (and the AI) use the signals to tell me that there's another train barreling down Track 2 at 100 MPH, while my train needs to switch over from Track 3 to Track 2 to go onto the branch line. How does signalling work to tell me NOT to cross over onto Track 2 until that 100 MPH train beyond visual range approaches and passes my switches I'm at? I need help understanding signalling stuff like that and apply it into Trainz 2006.
My mainline I'm building is 4 tracks with branches to several secondary lines. There's going to be some switching systems like this...
The other thing I don't understand is in Surveyor, I have signals with one, two, and three circles with lights in them. Whats the difference between having one signal circle and two or three?
0 = 1 signal circle
0
|
0 = 2 signals circles
0
|
0
|
0 = 3 signal circles
(crude ASCII art, I know)
If someone could explain the signalling system and how to apply it to Trainz (besides plopping them willy-nilly along the tracks), it'd be much appreciated!
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