johnwhelan
Well-known member
It appears there are multiple problems with TANE but perhaps we can start to see what can be done with what we have.
First frame rates, I understand there is something in the developer settings that shows the frame rate. Could someone please let me know exactly where to find this. I can see a mean frame time and a std deviation but I'm not aware of what they mean.
Second traditionally in Trainz some layouts need more computer power than others. Can we identify a few that are complete including rolling stock but are more suitable for lower powered machines? UK layouts included please.
Third trees, we don't all live in Australia, some of us model where the trees are green. Pofig was good at green trees. Suggestions please, staying within speedtree.
Fourth DLS cleanup, <kuid2:480583:100093:1> emCoal is referenced as a product or load by many wagons. TANE won't make any of them available unless it's sorted out or the reference deleted. There will be other dependencies like this where one or two assets stop lots of things working. Can we identify them and rectify them.
Five some .tga files which are accepted by TS12 are not accepted by TANE this needs sorting and possibly an assetX type solution.
Six some of my models are coming up as more than 500 polys for the lowest mesh, Pev's mesh viewer shows 328, the bogies are culled, the couplings are culled what is going on? More content creator support is required.
Seven can someone with a laptop play and see what we can do to get the beast to run. So no shadows, sliders left to start then gradually nudge them up to an acceptable frame rate. We need to identify a suitable layout and rolling stock, if Trainz can run on Android then it should be possible to run something on a mid range lap top. This is extremely important because this is where the main market is.
Thanks John
First frame rates, I understand there is something in the developer settings that shows the frame rate. Could someone please let me know exactly where to find this. I can see a mean frame time and a std deviation but I'm not aware of what they mean.
Second traditionally in Trainz some layouts need more computer power than others. Can we identify a few that are complete including rolling stock but are more suitable for lower powered machines? UK layouts included please.
Third trees, we don't all live in Australia, some of us model where the trees are green. Pofig was good at green trees. Suggestions please, staying within speedtree.
Fourth DLS cleanup, <kuid2:480583:100093:1> emCoal is referenced as a product or load by many wagons. TANE won't make any of them available unless it's sorted out or the reference deleted. There will be other dependencies like this where one or two assets stop lots of things working. Can we identify them and rectify them.
Five some .tga files which are accepted by TS12 are not accepted by TANE this needs sorting and possibly an assetX type solution.
Six some of my models are coming up as more than 500 polys for the lowest mesh, Pev's mesh viewer shows 328, the bogies are culled, the couplings are culled what is going on? More content creator support is required.
Seven can someone with a laptop play and see what we can do to get the beast to run. So no shadows, sliders left to start then gradually nudge them up to an acceptable frame rate. We need to identify a suitable layout and rolling stock, if Trainz can run on Android then it should be possible to run something on a mid range lap top. This is extremely important because this is where the main market is.
Thanks John