Hello, all;
It was after I obtained 2006, several years ago, when I decided that I wanted to make my own content. So, I got myself a copy of gmax and a copy of the Content Creation Studio and suffered the pain of learning. That also involved Paint Shop Pro, which I used to create the pictures that I stuck to my models.
Working with gmax, I found it easiest to create individual pictures, selecting a particular face then applying the picture that belonged there. Using the UV unwrapping function, I was able to position the picture on the model face.
All that worked very well and I think I did a pretty good job of creating models that looked reasonably good on my little routes.
Then, along came 2009. After some difficulties, I got the application to run reliably. Of course, creating content is my game so, wanting quality, I abandoned gmax and turned to Blender. That entailed another bruising with learning a whole new way of doing things.
Not surprizingly, I tried using the gmax technique of applying pictures to models and, it didn't work. Finally, after several failures, I realized that I had to create one, big picture then, place the uv faces on it. Then, and only then, was I able to reliably apply the pictures to the models and have them stay where they belonged.
Now, I have my first high detail model, normals, included, courtesy of Blender.
And, so, having learned some things, I am off and running in the Blender/TS2009 environment.
All this proves, is that even us old geezers can still learn a few things.
Cheers,
srude
It was after I obtained 2006, several years ago, when I decided that I wanted to make my own content. So, I got myself a copy of gmax and a copy of the Content Creation Studio and suffered the pain of learning. That also involved Paint Shop Pro, which I used to create the pictures that I stuck to my models.
Working with gmax, I found it easiest to create individual pictures, selecting a particular face then applying the picture that belonged there. Using the UV unwrapping function, I was able to position the picture on the model face.
All that worked very well and I think I did a pretty good job of creating models that looked reasonably good on my little routes.
Then, along came 2009. After some difficulties, I got the application to run reliably. Of course, creating content is my game so, wanting quality, I abandoned gmax and turned to Blender. That entailed another bruising with learning a whole new way of doing things.
Not surprizingly, I tried using the gmax technique of applying pictures to models and, it didn't work. Finally, after several failures, I realized that I had to create one, big picture then, place the uv faces on it. Then, and only then, was I able to reliably apply the pictures to the models and have them stay where they belonged.
Now, I have my first high detail model, normals, included, courtesy of Blender.
And, so, having learned some things, I am off and running in the Blender/TS2009 environment.
All this proves, is that even us old geezers can still learn a few things.
Cheers,
srude