GMax and 3DSMax (And any other modeling program) screenies/renders

my first Gmax model, its meant to be a challenger II, its not great detail, and having some problem with texture as i can find and pictures of the chally side on that i can use for the textures, so playing around with cut and paste different parts from different pictures. or, i might (with premission) use the texture off the M1A1 on DLS. what do you think? i know its not great detail, but its is meant to fit in with my low poly policy. how do i check the poly count btw?

chally001.jpg

chally002.jpg

*******************EDIT**********************
chally II with a skirt, used to keep the dust chucked up by the tracks from getting in the engine. I also been playing around with some simple colour texture...
chally003.jpg
 
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Long time since I posted anything worthwhile around here! Couple of renders to make up for it :p

Class 142 "Pacer" (complete rebuild)
daa4f70e.jpg


4e5a6720.jpg


Class 332 Heathrow Express
620c314a.jpg


JB
 
3 things to point out:
A) where are the hopper ventilators?
B) The walls are took thick
C) Those seats may crumble any computer, thats why mine are modeled on 1 plane, rather than cross sections.
Still, you are entitled to my model. :)

A) The model is far from done! Small details like that will come later, I don't even have the interior partitions in place yet :p
B) Yep that's something I intend to sort out when I get around to making the roof curved, currently it's the most reinforced 142 around :hehe:
C) It's for RS which handles complex scenes far more smoothly than TRS, and that's the interior model you're looking at. From the exterior it will be greatly simplified, with the seats being simple boxes.

Thanks for the offer but with this one half-done it would make it all a waste of time if I just swiped someone else's mesh :D

Cheers,

JB
 
my first Gmax model, its meant to be a challenger II, its not great detail, and having some problem with texture as i can find and pictures of the chally side on that i can use for the textures, so playing around with cut and paste different parts from different pictures. or, i might (with premission) use the texture off the M1A1 on DLS. what do you think? i know its not great detail, but its is meant to fit in with my low poly policy. how do i check the poly count btw?



*******************EDIT**********************
chally II with a skirt, used to keep the dust chucked up by the tracks from getting in the engine. I also been playing around with some simple colour texture...

The poly count can be checked by clicking on the little hammer icon on the menu on the left; a new menu will appear with polygon counter about half way down.

It's a nice model, but I'd say the poly count might be a little high looking at the cylinders you've used for the turret and entry hatch, as they appear extremely smooth. If you want a lower poly model, make sure that there is only one height segment and a suitable number of sides on each cylinder mesh. For something that size I would say that 12 sides would be sufficient.


EDIT
#
The render programme kerkythia was, I believe, mentioned earlier in the thread. was just wondering has anyone got this successfully set up with Gmax, because I've tried, and failed. If anyone could give me a little bit of a hand to get it working, I'd eally appreciate it :).

Cheers

Chris
 
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I've been putting my recent study leave to good use ;)

I've sorted out the diffuse colours on a few things: The outer structure, floor, desk and orange cladding. I really feel like I've been thrown in at the deep end though: All of a sudden I need to start working on and setting up things that I've never heard of before... BRDF settings, anisotropic reflections, percentages. I need to get them right first time too. It's not long until I run out of time on the free trial with 3ds and get pushed away from it, so I need everything with the cab done by then.

somediffusewf9.png
 
I've been putting my recent study leave to good use ;)

I've sorted out the diffuse colours on a few things: The outer structure, floor, desk and orange cladding. I really feel like I've been thrown in at the deep end though: All of a sudden I need to start working on and setting up things that I've never heard of before... BRDF settings, anisotropic reflections, percentages. I need to get them right first time too. It's not long until I run out of time on the free trial with 3ds and get pushed away from it, so I need everything with the cab done by then.


Much improved .. are you adding a dirt map ?

.
 
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