GMax and 3DSMax (And any other modeling program) screenies/renders

Something I made in Blender v2.45.
diceiy2.jpg
 
I will be making the following (starting with the 'long' wooden T).

Long T (wood)
short T
steel T
TP
U
UB
UP
UF
KMQ
KAB

All of the above share the same chassis, just with different bodies (and bogies where applicable).
Zec
 
rchytt16.jpg

Hello, i show one more shot of my cab, i would like som tips abput how i can strip it on polygons without disturbing how it looks from the inside, i allready deleated many faces and its still on 8898 polygons, anyone have any tips ?
 
First one I can see is that some of your cylinders need to have the number of sides (and height segments) turned down. Height segments can normally be set to 1. As for the number of sides, try to use 10-15 (you can get away with about 6 or 7 on the smaller controls on the dash, and the larger cylinders around the throttle, brake, etc on the dash can probably 10 for the most part). This can take a bit of trial and error. Best way I've found to get it right is to see what the lowest number of sides you can use to get a reasonable look :)
Zec
 
That will be one of my first real 3D Models.
I thought, it was so easy to create one.
But now I know, thats much more difficult.



So I have problems with the textures. :eek:
(You can not see it at the picture.)

At the next In-Game Picture,
perhaps You will see, what I mean.

 
That will be one of my first real 3D Models.
I thought, it was so easy to create one.
But now I know, thats much more difficult.



So I have problems with the textures. :eek:
(You can not see it at the picture.)

At the next In-Game Picture,
perhaps You will see, what I mean.


Holzklasse! Great work there on one of my all-time favourite wagons. Which Drehgestelle (bogies) will you use? Prussian standard?
Send me a PM and I'll see if I can help you out with the textures.
 
First one I can see is that some of your cylinders need to have the number of sides (and height segments) turned down. Height segments can normally be set to 1. As for the number of sides, try to use 10-15 (you can get away with about 6 or 7 on the smaller controls on the dash, and the larger cylinders around the throttle, brake, etc on the dash can probably 10 for the most part). This can take a bit of trial and error. Best way I've found to get it right is to see what the lowest number of sides you can use to get a reasonable look :)
Zec
thanks alot, just by adjusting the cylinders and cones the polygons droped to 5506 :)
 
Holzklasse! ...

"Wood class" - Of course! :D

Which Drehgestelle (bogies) will you use? Prussian standard?

I use self made "Prussian standard bogeys"
(Deutsch: Preußisches Regeldrehgestell),
but I have, You remember, texture- Problems. :eek:



Send me a PM and I'll see if I can help you out with the textures.

Dear Yojimbo,
when You will, I can send You the CDP for a first preview
of this one of the compartment coaches.
So You can see my texture problems better.

(You will get an PM next time ;) )
 
If the centre section was just that bit narrower it would make a great sofa!

Seriously though, nice work! I look forward to giving it a run...

Paul
 
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