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Starting to get used to blender![]()
Update of my loco [which will be a 4-6-0T (as in a tank loco)]:
http://img88.imageshack.us/img88/4628/anotherupdateeu8.png
Now this is a sky-rocketing 9,707 polys, a lot for a tank loco, don't you think?
IMHO, this is the best work I've ever done in 3Ds/Gmax.
It certainly looks good - you've got the hang of this quicker than me
~10,000 polys is probably OK, especially if that includes the bogey (some models have 10K bogeys!)
Is it based on anything, or is it freelance? I could find a few uses for one if it fits the British loading gauge, but I don't think I've ever seen a 4-6-0 that small!
Moojgoo
It seems you have made a small but significant error. On any conventional steam locomotive the piston and crosshead guides are aranged so that their centre line passes through the centre of the driven axle. There are cases where there is a slight vertical difference but in this case the centre lines are still parallel to the basic centre line. Any major deviation from this would severely affect the smooth running of the loco
In your model, you will have to either angle the piston and guides or lower the assembly to the horizontal centre line of the driver axles. The last choice makes the animation easier.
Otherwise, it is looking good. What prototype are you modeling?
Cheers
Narrowgauge