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Working on an Amfleet coach to get my feet wet at trainz modeling before I go to work on the Acela trainset. Seemed like a faster project than the organically shaped Acela, but here I am many hours in and wondering what I was thinking. It's difficult trying to find reference materials. 7700 polys, not sure where I should be expecting to end up once I've done the undercarriage, bogies, and interior. Anyone know what a good point to say "you went wrong somewhere" is?![]()
Working on an Amfleet coach to get my feet wet at trainz modeling before I go to work on the Acela trainset. Seemed like a faster project than the organically shaped Acela, but here I am many hours in and wondering what I was thinking. It's difficult trying to find reference materials. 7700 polys, not sure where I should be expecting to end up once I've done the undercarriage, bogies, and interior. Anyone know what a good point to say "you went wrong somewhere" is?
Epic! If you finish this up it would go great along with this. When you finished the all of the modelling aspects it is very important to learn how to map and texture well. Trust me, it pays off in the end a lot more than you'd think. If you get the textures and mapping right the first time you will save hours of your time.
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While I've never managed to make anything of real substance yet, I know the basics of the output from several of the models I have reskinned. All of those ridges add a lot to the poly count, but when you export to Trainz, you can tweak the texturing and export with a normals map so that the ridges aren't actually on the mesh.
Between you and Conrail123 and the NEC route being made by PBY357, we're really going to have something here!
His E44, perhaps?
Normals map for ridges... got a tut you could send me to? I might cry after finding out how to do it because I spent a considerable amount of time getting those ridges as close to the prototype as possible (like 15 reference images counting the number of ribs lol) along with the differing ribs around the stripe location. Sadly, as cool as it looks, you are of course right that the car needs to be usable and I am sure that some people's computers might scream at 7000 polys.
A normals map isn't just a texture with ribs on it right? Cause I definitely want 3D ribs...
Epic! If you finish this up it would go great along with this. When you finished the all of the modelling aspects it is very important to learn how to map and texture well. Trust me, it pays off in the end a lot more than you'd think. If you get the textures and mapping right the first time you will save hours of your time.
http://hostthenpost.com/uploads/9d1dad208562ffe6e154d61fa99b2713.jpg