GMax and 3DSMax (And any other modeling program) screenies/renders

I haven't posted in here for quite a while.

I'm currently converting the GTA San Andreas trains to Trainz. I've already done the Freight, the Freiflat (Freight Flat wagon) and the Brown Streak and its passenger coach. I'm now doing the unused boxcar, Freibox (Freight Box). Here it is, untextured, in Blender.



I can't release it or the others on the DLS, but I may put them on my site.

Enjoy. :)

Kieran.
 
Thank you for more U30Cs. The last ones made were made all the way back for TRS 2006.

Will we be seeing some more CR & Predecessor skins? (PRR,PC,RDG(The Bees!)?), as I try my best to model just before Conrail through the late 90s, and there is a big drop off of 60-mid 80s GE Content.

I guess we can start calling ATSF854 the GE man :).

I will certainly be doing those skins listed. I have a test dummy model in game to look for bugs before I get all of the skins working in game. But I do believe that on the reading units along with some others there were some changes made to the radiator, so that should be fun.

:wave:
 
I will certainly be doing those skins listed. I have a test dummy model in game to look for bugs before I get all of the skins working in game. But I do believe that on the reading units along with some others there were some changes made to the radiator, so that should be fun.

:wave:

The Reading units were built with U28C carbodies.
 
The Reading units were built with U28C carbodies.
Simulator, I was gonna ask you about your new track. What sizes are you planning to make and will you have a welded rail version? I love the 132lb version you made and i've used it on several of my routes. Keep up the good work.
 
The smaller version I have made is 100lb. Both are just jointed right now, but it would take all of two minutes to make a welded version because the meshes required for that are already in the file. I am going to be doing some different skins for the smaller size, for different kinds of ballast and weathering.
 
The smaller version I have made is 100lb. Both are just jointed right now, but it would take all of two minutes to make a welded version because the meshes required for that are already in the file. I am going to be doing some different skins for the smaller size, for different kinds of ballast and weathering.
Awsome, I look forward to there release.:wave:
 
Worked some more on the 125-ton Detroit Edison coal gondola this weekend. Still have some mapping and detail work left:

renderun.jpg

render1g.jpg
 
Nice Ice, but the harness is either wrong or at least very unusual. In almost all cases with a wheeled load a single horse should be in shafts, a pair of horses on a pole. The pole or shafts combine with the harness breaching to prevent the wagon over-running the horses when travelling down-hill or when slowing to a stop. Only the front horses in a multi-horse team are 'loose coupled' (to borrow a railway term), the 'wheelers' (the horses closest to the wagon) must be rigidly attached to the load. The only exceptions I can think of is plough harness where it is pretty much impossible for the load to overtake the team. Any wheeled vehicle needs the traces and breeching to be attached to shafts (or a pole).
 
hi, ...

@Dermmy
Unfortunately, these parts were still hidden when rendering.
You're right of course, the horse would otherwise be hit by a car and would then not be saved anymore.

g'ice
a2bpby5quoetx.jpg
 
That was quick! Love it! The harness still needs the breeching though - there should be a broad strap round the back of the horse under it's tail attached to the shafts, that's what stops the wagon bumping into the back of the horse. Here....

;)
 
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