Fox Mountain and Little River Railroad's (MPish)

Exactly. Yesterday we had 4 people working both yards and it was really cool so see. Thought due to a high number of derailments late last night, I have had to restart the session.

Let me know where the module is going to be, so that way if I make any changes I dont screw any thing you have up.

And on that note, if any one wants to make modules for the route you are more then welcome too.
 
I've been working on another module from the Dillard Grain Elevator to the river just west of Hammondsport. The elevator will be able to hold more cars and offers the ability to unload tank cars of liquid fertilizer as well as hopper cars of potash (dry fertilizer), which can be loaded at the refinery. Also I found a cool bridge kit on the DLS that I included over the river. hoping to have it done by next week or as time permits.
 
Very kewl Middesert.


On another note. Il be out of town this weekend. I'll keep the sever up, unless it crash's. BUt Ill keep the server up until N3V dose their server maintenance on Monday. I might put it back up Monday morning afterwords, or I might jsut leave it down. As I have said before, I'll be moving on Tuesday and the server computer is not moving with me right away. So I will be unable to host sessions for long periods of time like this again for a while.

Any one else though is more the welcome to host their own session for as long as they like on this route at any time though.
 
Looking at doing a module for you on Little River Railroad where the town is located.
Going to work on it next week.
 
Odds are missing dependencies or an asset with a red exclamation thus needs deleted and re-downloaded.
 
I try to join the session and most of the time, my game crashes, what's going on here? Thanks.

Are you clicking on any thin during network data loading? Or AL+Tabing out while doing that? If you click on any thing while the network data is loading it will cause Trainz to crash. Its a new feature with TRS12 SP1 HF3.
 
Lewiston Area:
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Well Jib there is an issue with the tank cars on "Exxon Fuel 1" Last night and even today only the host can see those cars... when you try the trick of coupling and uncoupling to see them, that player will lose complete control of that engine/train and will no longer be able to see the engines as well. I don't know what the problem could be, but it gets very irritating while trying to switch out the refinery
 
Well Jib there is an issue with the tank cars on "Exxon Fuel 1" Last night and even today only the host can see those cars... when you try the trick of coupling and uncoupling to see them, that player will lose complete control of that engine/train and will no longer be able to see the engines as well. I don't know what the problem could be, but it gets very irritating while trying to switch out the refinery

This seams to be a bug with Trainz. I'll take a look at it in a few days after I finish moving.
 
Hope your having a blast moving Jib!! ^^^^^ I like the ideas of expanding the FMR/LRR. This is by far my favorite route to play on, but at the same time I think we need to stay focused on what we already have.. and improving scenery and operations/records of cars.. quantity is nice as far as how big the route is, but the quality of the route is what makes people want to keep playing. In my opinion, if we can work at completing and improving what already exists and making it error free (with the exception of the Trainz server) it will be the best multiplayer route available on the DLS. Then once we get that done, we can add expansions. I would just hate to run into adding a big expansion and have new problems appear, thus making the route less appealing/fun
 
I am with Mid Desert in keeping what you got and not adding more. Just fixing what is there. After this is running better then add modules.
 
Trainsim1995, if it is at all possible can you get a headphone/mic headset and install TeamSpeak. Our group is working on various parts in conjunction with JIB228 regarding scenery on the existing route as it is.
Detailed yet common scenery is key without any major modifications at this stage. We as a group would like to ask if you would like to help which is great to take an non scenic area and work on the chosen area.

Another key aspect is CMTM Record Checking and that may fall on the hands of JIB228 unless someone really understands the system and coding plus willing to take on the daunting task.
 
I'm in the process of Fixing Teamspeak. Tracking down a coding error so it might work later. I have added power lines and a 2 lane bridge across the track above the Refinery.

Edit: Fixed TeamSpeak small code bug.
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trainsim1995_20131008_0001_zps4279cb58.jpg~original

This is at LRR 03 above the refinery area.
 
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We have made some significant findings that may also be the source of record issues. With our groups help after taking time to look at the session and records in great detail here is my findings:

1) CMTM Destinations are not that of the Trackmarks (Example -LR and -FM). With this in mind, it is just a mismatch observation.

2) People would like to see the misspelling of Exon to Exxon in the Route/Session/Records.

3) With the issues of disappearing consists and script issues within the Exxon Refinery Area, a good correction that may be the source as well as potentially the tanker in use is for Exon TM 2 thru 7, 9, and 10 the radius needs to not overlap each other.

4) QuickDrive V2 Rule Needs Removed. This rule always defaults to Weekday Wednesday. With this in mind, we ran at test with assigning ECS Records to LRR/FMR Yard Consists without changing to the calendar day. We found that LRR did not have any record issues when assigned in this manner whereas before we did. FMR is a different story. Thru record assigning, Danny5 told me what cars took bad records and then I researched the records. There is a good chance that 3 railcars need to be replaced. I can give you more specifics at a later time on this. They are the CSXT Hoppers (2 on route), NN Boxcar (1 on route), and 3 out of the four NS Boxcars took bad records. We investigated the records and could not find the error.

5) Scenery efforts from all are going well including a potential breakthrough for multiplayer.
 
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Okay Jib, I finally got the Dillard Grain Module completed, and im rather pleased with how it turned out. I place it in the "FMRR & LR RR" file browser under the name "Dillard Grain Module" in TeamSpeak.. I will be working on a tutorial for how the Dillard Grain Elevator should be worked when playing on the route, hoping to have that posted on here within the next day or so
 
Well I've been testing out a hump yard, I got it to work, but there is a problem with the Bill of Latin window and the hump tower window open. One cover the other.
Is there a way so one could move one or the other? Right now they both are fixed to the left side of the screen.
You need them both open to see where the cars go and what track to put them on.
I've got the cars to uncouple automatically and you can change the junctions via the hump tower window.
 
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