Zec - Thanks for sharing that insight. Am I correct in thinking that, when running in Surveyor or Driver mode the game accesses built-in content by reading a 'ja' file and extracting the data to a working store, which is destroyed when ending the run?
My desire is to reduce the number of built-in assets on an installation used for developing a dedicated project, so as to speed up the process. I did an analysis of the contents of the 'ja' files with the intention of omitting one or more of them from the game, but decided that the assets are so intermingled as to make it impossible to leave out any of them. Having a stripped down set of 'ja' files could increase performance, don't you think?
What might be useful is to have the ability to create our own custom 'ja' files by selecting and extracting assets from the built-in 'ja' files. Is there any chance that such a utility program might be made available, or at least that the format of the ja file be revealed?
Is the format for T2 going to be different (incompatible) with current TS12 'ja' files?
Thanks for keeping us in the picture.
Trevor