Hoping he wasn't waiting on my reply. I wrote something up yesterday and didn't get a chance to post it.
Sawyer811, Bill69 is correct the animdist is slightly off for 74" drivers. Personally I'd change it to what he indicated. Also as you found out doubling the animdist cuts the cuff rate in half. There's more than one way to skin a cat as they say. Unfortunately way back in TRS2004 we got side tracked because Auran screwed it up pretty badly and content creators looked for work arounds to fix the mess they gave us. Now it's been fixed and we don't need the work arounds. In fact in some special cases the invisble bogey trick leads to situations where the engine sounds in the new sound system won't sync with the drive wheel rotation. In those cases by changing only the animdist of the invisible bogey it can be made to sync with either DCC or CAB modes but not both. Adding/changing direct-drive to 1 on the main drive wheel bogey and to 0 on the invisible bogey is the only way to fix it for both modes. Not a concern for Bill's bogeys here due to the way he made the animation files but something to consider on other locos.
From the 4-8-4:
bogey <kuid:44797:5274>
bogey-1 <kuid:44797:52740>
bogey-2 <kuid:44797:527400>
bogey-3 <kuid:44797:563222>
bogey-4 <kuid:44797:563211>
in order, those are the Invisible bogey 74 in" tracking, Invisible Bogey 74 in" Direct Drive, the actual drivers (74" diameter), and the lead and trailing pony trucks. ...
You should look at the config file for each of the above bogeys and check for correct direct-drive tag use. You should check them all not just invisible bogeys because the fix could have been applied using any bogey and I've seen some locos with several bogeys with a direct-drive 1 tag.
In any case this is what each of the above bogeys should have:
bogey <kuid:44797:5274>, direct-drive 0
bogey-1 <kuid:44797:52740>, direct-drive 0
bogey-2 <kuid:44797:527400>, direct-drive 1
bogey-3 <kuid:44797:563222>, direct-drive 0
bogey-4 <kuid:44797:563211>, direct-drive 0
Note: A missing direct-drive tag is the same as a direct-drive 0 so Bill69's advice is correct here too.
As to new vs old enginesounds, you should be using the new sounds now. For the 4 exhaust cuffs per rev at starting it won't matter (if the sound assets were made correctly) since they both should have 4 single cuff wav files using the same name set up. It will only matter when the looping wav kicks which in the new setup is when the bogey with a direct-drive 1 tag reaches 35 rpm. Most of the old looping wavs don't match the wheel rpm when this happens and there is an obvious mis-match in the sound going from the 4 single cuffs to the looping wav and as it increases in speed.
I was going to add a long write up on another problem with the "new" steam exhaust sounds that happens occasionally but not on any of the bogeys Bill's made for main drive wheels - at least on all those I've looked at. It's pretty technical due to the difference in the way DCC and CAB modes now treat the animdist and not fixable unless you can edit the bogey's animation file which requires using a hexeditor and knowledge of the file format.
But if anyone with TS12 is interested in seeing the effect of it you can look at the built-in N&W Y6b running in TS12. In DCC mode both front and rear drive bogeys rotate in phase and are in sync with the enginesounds. The wheels actually rotate slower than they should based on the speed of the loco but I don't think anyone other an old steam addict like myself would ever notice. Run it again in CAB mode and you can see the rear drive wheels are rotating faster than the front drive wheels. The sounds are in sync with the rear wheels but not the front. The rear drive wheels are actually rotating at the correct speed for the speed of the loco and the front drive wheels are at the slower speed you saw in DCC mode. So you see even N3V can get it wrong. It can't be fixed to work correctly in both modes unless you edit the bogey's .kin file or you (like original content creator) modify the mesh files and re export the animation file.
Bob Pearson