PortLineParker
UK Route Builder
Hi everyone,
How do you all tackle field when it comes to modelling them in a route? The basic formula that I work on is a border, sometimes an access gate (depending on whether it is close to the railway or not), some trees around the perimeter (and perhaps the odd one inside) and a suitable ground texture, either crops/grass/soil etc.
In practice, my fields usually look pretty naff - see the below, where I feel it looks unrealistic. I don't think it's a shock to anyone to learn that we have very few 'decent' hedgerows - I use Clam1952s but they do tend to be quite repetitive and look strange field after field. The next choice would be fences but again a fence in the middle of grass also looks odd so I try and break it up with random hedges and/or grass assets; the TRK series are quite good for this as are some of RMMs 'kust' assets.
Does anyone else have any tips on how you model fields? Seeing as I suspect most railways spend a significant amount of time running through them I want to make sure I get it right! Naturally, in the screenshots I have posted the route is a WIP and more trees will be added but I don't want to flood the scene with trees. Likewise does anyone have any thoughts on road boundaries; again, I have used the same hedge but it just doesn't look right in my eyes.
Cheers,
PLP
How do you all tackle field when it comes to modelling them in a route? The basic formula that I work on is a border, sometimes an access gate (depending on whether it is close to the railway or not), some trees around the perimeter (and perhaps the odd one inside) and a suitable ground texture, either crops/grass/soil etc.
In practice, my fields usually look pretty naff - see the below, where I feel it looks unrealistic. I don't think it's a shock to anyone to learn that we have very few 'decent' hedgerows - I use Clam1952s but they do tend to be quite repetitive and look strange field after field. The next choice would be fences but again a fence in the middle of grass also looks odd so I try and break it up with random hedges and/or grass assets; the TRK series are quite good for this as are some of RMMs 'kust' assets.
Does anyone else have any tips on how you model fields? Seeing as I suspect most railways spend a significant amount of time running through them I want to make sure I get it right! Naturally, in the screenshots I have posted the route is a WIP and more trees will be added but I don't want to flood the scene with trees. Likewise does anyone have any thoughts on road boundaries; again, I have used the same hedge but it just doesn't look right in my eyes.
Cheers,
PLP