Right-Oh, here you are. No need to send this, actually, and I can't see how to attach a file to this message. I have a very simple model, consisting of a block with one tapered face and textured with a brick finish. On top is a plane, textured with a concrete finish. They are part of my set of models on the DLS. The asset you want is SR/LBSCR Brick Abutment Block, kuid:381430:1104, author jayholland. Download it and look at the file structure, particularly the config.txt, which is about as simple as they get. Ignore the .jpg file in the thumbnail section - this refers to the image that appears on the DLS, and is not necessary for the asset to work. Clone the asset, replace 'abuttaper.IM' with your own IM file, and 'lbscbrick.tga' with your own texture file and 'lbscbrick.texture.txt' with your own txt file, and it should work, in theory...
OK,
I got the block into Trainz, but with some trouble. When I simply added my texture, .im and .tga files to your config.txt and renamed it, it went through fine and I was able to use the asset in servayor.
However, when I tried going through the CCP and creating the config.txt file that way, it showed no error messages, but the asset did have the ! icon, on the far right lit, saying "Faulty". When I went to pull it up in servayor, the file showed up in red, with no image.
I deleted everything and tried to recreate yours in the CCP. writing your config.txt file exactly as you had only using my KUID. It failed as well.
The only way I can get it to go through, is if I only use the "Edit in Explorer"
and stay out of the CCP.
This tells me that either I am doing something wrong creating the config.txt file in CCP, or I have a defective program. I did download it. I baught it from Amazon.com and have redownload 3 times.
You think I may have a buggy game, or should I hit the books and learn more about using the CCP?

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