Dinorius_Redundicus
kuid 68213
I'm seeing some recent assets on the DLS with descriptions like this;
"The effective system load of this asset is 7566 polygons (1866 from geometry, 5700 from textures)."
I'm supposing that 1866 means the number of triangles in the mesh, but how is "5700 (polys?) from textures" arrived at? How many actual texture files does that represent, or more importantly, how many Materials? Is it a meaningful number? It sounds like a seriously excessive number of textures, but is it?
				
			"The effective system load of this asset is 7566 polygons (1866 from geometry, 5700 from textures)."
I'm supposing that 1866 means the number of triangles in the mesh, but how is "5700 (polys?) from textures" arrived at? How many actual texture files does that represent, or more importantly, how many Materials? Is it a meaningful number? It sounds like a seriously excessive number of textures, but is it?
 
	 ) But that strategy is the same as you would use in Blender or whatever, and, frankly, if you're going to do that, you may as well make the model in Blender and have a more efficient model and (arguably) a much more efficient mesh-making process.
 ) But that strategy is the same as you would use in Blender or whatever, and, frankly, if you're going to do that, you may as well make the model in Blender and have a more efficient model and (arguably) a much more efficient mesh-making process. 
 
		