Double-stacked Splines

JonMyrlennBailey

Well-known member
This is an interesting phenomenon, I call doubling up, that occurs on routes worked for a long time in Surveyor. This is something that is a common occurrence as is black spots, sink holes and spikes in elevation.

This mostly happens with various YARN roads and streets near YARN intersections. One piece of YARN road will get laid involuntarily over the other original piece of the same kind.

Upon close inspection you will see spots of road stick out of the top or side of another piece and you will see the road with a ripple effect. This also happens with YARN merge lanes on highways.

Eraser track can also double up over time: usually near ATLS slaves.

This is something weird and unexplained like two-headed calves.

I now have the habit of inspecting every street and road on my map up close periodically when I do my overhead map inspection for black spots and spikes.

I use the mouse compass pointer to "cruise" around my map looking for trouble. I make on-the-spot corrections for minor stuff or mark train boards with two long pieces of track shaped like an X for replacement later if there is serious trouble. I do a portal to portal sweep at high altitude, just high enough so the grid lines don't show. Then afterwards, and moving back the opposite way over the map long-wise, I have the Surveyor camera close to the ground and scan railroad track, crossings, intersections and motor traffic road ways for cosmetic eyesores. Occasionally, I'll catch a small track-side sink hole or black spot missed in the high-altitude visual scan.

The mouse compass is a sort of observation helicopter to scout for potential cosmetic issues on the map.

In the real world railroads are constantly inspecting their rights-of-way to keep everything safe and looking pretty.

The moral of the story is you can't put anything past Trainz.
Trainz can sneak up on you and act naughty if you are not alert and vigilant.


You asked for screenshots: OK....you asked for it, you GOT it, Toyota!
doubled%20up%20spline_zpsz8bgxra3.jpg
 
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Details, boy. TANE or TS12? Screenshots? You seem to have the worst luck in the world running into the most obscure problems in the world.
 
And your question / topic of discussion is.... what?

If it actually is about double track splines:
Don't use them. Full stop. Save me the crap about "saving time" and stuff.
 
BOTH Trainz editions have these same issues except for the eraser track: I have only seen it double up in TS12 so far.

My luck? The Trainz gods have cursed me and my PC.
 
I was actually asking for details about the error like how it's invoked, what Trainz build, and quite importantly whether or not it's happening in the route or session layer.
But if you're gonna tell me your ridiculous superstitions and what you had for breakfast for the past 3 weeks then I'm out of here.
 
Redo the affected roads, merge the session layer into the route by deleting it and lock the now-empty session layer. Save route as a base session. Whenever you want to edit the route, select the base session instead and make sure route layer is selected before starting work. Use YARNish stuff; the original YARN assets are very old and contain many errors. Splines don't duplicate themselves for no reason, especially in a different position. What you probably did was put the road down in a session then went back to edit the route (or another session), noticed the road was gone and put another one in. Then you open the first session and find that you now have two roads.
 
Why did you put two roads in the same place to begin with?

And could you please cut the crap about "the trainz gods". If you (I repeat you) can not reproduce how you got the problem in the first place, nobody can help you. Usually the process of trying to reproduce it already should tell you what you did wrong in the first place.
 
I usually find that the duplicate road can be easily deleted leaving only the original road. It is just one more tedious thing I have to inspect the map for. That's all. By the way, these roads that are getting duplicated are not the ones I originally laid down but what the author of the original route paid down. Remember, I like to "mod" the work of others. Some here have suggested that modding the routes of others can open up one or more cans of worms. The picture above is only a demonstration I made on purpose of what happens to my modded routes. What really happens involuntarily from time to time looks more or less like the picture I posted here.
 
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Route building ≠ a non-tedious walk in the park

Sometimes you have to do boring things to finish a route. If you don't want to do these things, don't finish the route or work on a smaller route or a different type of route. (like a model railroad)
 
This is a known, longtime occurring bug, with these particular assets. It is probably due to the attachment points and spline-connection point references in the model. The fix is to remove and reattach the road splines, or use another asset.
 
Nothing happens "involuntarily" kid. Either you did something to the route or the asset or the program. As much as I agree Trainz is a buggy POS, many of these issues you write short stories simply don't happen to others. I hate to think how you treat your stuff if you're able to break Trainz this bad, like how you're constantly "fighting" with it. There is a known issue with older YARN assets that cause splines to deflect, but not duplicate. Assets can shift or move if affected such as deleting an object to which fixed track is connected. But they do not appear by themselves. In this case it's also impossible to have 2 splines connect to 1 object's spline attachment point. That, coupled with your screenshot which doesn't even show the actual problem really makes people feel like you're not even trying to help us help you, simply here to ramble, whine and complain.
 
people feel like you're not even trying to help us help you, simply here to ramble, whine and complain.
We do not always agree, but we clearly agree here.

Ever heard of "Less is More", Jon?
I think your questions / discussions could be a lot more clear if you write a lot less bla bla around it. If your post does not have a clear question in it, consider not posting it next time.
 
I am continuing to add this OP to my ignore list

Why on earth would one place a road, right over top of another road ?

You should delete one road, or the other

If you do place 2 roads (or tracks) over top of each other (as I always do in tunnels covering up the tunnels built-in track), the spline points should be 0.02m higher than the spline underneath, or there will be shimmering where the two assets are fighting each other to show
 
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In years of using Trainz, and placing thousands of miles' worth of roads, I have never had this happen. Not even with original Yarn assets, or using other road systems, old or new. I don't even recall seeing this issue before, although I primarily work in TS2010. All the advice here is good. Me, personally, I do all the "route stuff" such as scenery and roads in the route and only modify sessions in the end, when it's time to place my locos or otherwise do my activities, once my route is essentially complete, and merge the session layer into the route layer at the end anyway, if I do make any changes to my "route stuff."
 
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