Ive been playing around with the displacement maps in the game. When used on a single board the displacement is as I would expect it - curved surfaces. However when you enlarge the displacement to cover say 20 boards (5X4) or greater then the curves rapidly change into sharp angles. I cannot see any way to make these into more natural curves so I was wondering what the alternatives are? I know I can use transdem to create dem maps (which is fine if you are creating a scene from life - not sure about fictional routes) or do it by hand (where the results are pretty awful in my case) so what alternatives are there to produce good looking hills and valleys? Or is that it?