I've been playing the Trainz series since the original. Over the last 8-10 years not much has changed other than graphics and speed tree (still graphics).
If your like me you play Trainz because you like trains. Sure better graphics are nice and in many games expected... But do these improvement help me make better layouts?
Here's a few things that I am sorely disappointed about and would like to see changed an improved!
Surveyor - terrain editor
Actually upgrade it!!! Please! Re-skinning is not an upgrade!
This terrain creation tool is very difficult to work with. Even when I have all my GIS data for terrain I want to re-create. Have any of you ever played Sim City 4? This game came out near 2000 and has one of the best terrain creation tools I have ever seen. So much so that it's a blast just to create different terrain, and it's very easy! Take a look at this video:
http://www.youtube.com/watch?v=Dl5CuY-nJgk
In case you've never played the game. They moved way beyond letting you move the ground up and down. The terrain is actually modified using fractals, and many different types of tools. If you want to make a mountain there a tool for it. If you want to make a ridge there's a tool for it. If you want to smooth the terrain there's a tool for it. This goes on and on to include:
My point in all this is that it's a pain to create any sort of realistic terrain in Trainz even with using GIS data -> bitmap -> asset -> heightmap (this process itself is a pain) Over the years I'd expect this to be upgraded and be easier to use.
BTW - SimCity 4 originally had access to the national GIS data and would import the height map for the selected area in only a few clicks.
Surveyor - Asset Selection
Trying to find assets to display on the map is almost impossible. Unless I know the name. The asset management tool has tons of meta data in the database. Why can't this be used in Surveyor? Also why a list only to show assets? Can we be shown a full screen grid of thumbnails to select assets?
Having track in one tab and objects in another tab makes sense. But having track items in the objects tab makes no sense... It's been this way from the beginning. And this design is very frustrating. It'd be easier to add stations and crossings as trackside objects.
Surveyor - laying track
People have resolved to homemade tools for creating smooth turns while the spline model works. It is very time consuming. It would be nice if there were some additional tools to help with:
creating smooth curves (with and without proper transitions),
setting minimum radius,
etc...
Content
Most of the content is player made I don't know of any gaming company that would get away with that other than this one. The core content for the game is highly unreliable even after 8 years of collecting player work and selling it as their own. Try to make an old west themed railroad even now it's almost impossible. And now they are trying to sell add on's when many parts of their current game does not properly work???
Auran has really dropped the ball with Trainz 2010. What bothers me most about it is the tools that have not been updated in almost 10 years, Trainz 2006 has more layouts (routes) than Trainz 2010...
With no updates being made to the core program itself other than graphics. I will have a hard time ever upgrading again...
If your like me you play Trainz because you like trains. Sure better graphics are nice and in many games expected... But do these improvement help me make better layouts?
Here's a few things that I am sorely disappointed about and would like to see changed an improved!
Surveyor - terrain editor
Actually upgrade it!!! Please! Re-skinning is not an upgrade!
This terrain creation tool is very difficult to work with. Even when I have all my GIS data for terrain I want to re-create. Have any of you ever played Sim City 4? This game came out near 2000 and has one of the best terrain creation tools I have ever seen. So much so that it's a blast just to create different terrain, and it's very easy! Take a look at this video:
http://www.youtube.com/watch?v=Dl5CuY-nJgk
In case you've never played the game. They moved way beyond letting you move the ground up and down. The terrain is actually modified using fractals, and many different types of tools. If you want to make a mountain there a tool for it. If you want to make a ridge there's a tool for it. If you want to smooth the terrain there's a tool for it. This goes on and on to include:
- Volcanos
- Craters
- Plateaus
- Weathering terrain
- Adding rivers and waterfalls
- Terrain textures are automatically chosen based on type of terrain
- Tress can be "painted" on or placed individually
My point in all this is that it's a pain to create any sort of realistic terrain in Trainz even with using GIS data -> bitmap -> asset -> heightmap (this process itself is a pain) Over the years I'd expect this to be upgraded and be easier to use.
BTW - SimCity 4 originally had access to the national GIS data and would import the height map for the selected area in only a few clicks.
Surveyor - Asset Selection
Trying to find assets to display on the map is almost impossible. Unless I know the name. The asset management tool has tons of meta data in the database. Why can't this be used in Surveyor? Also why a list only to show assets? Can we be shown a full screen grid of thumbnails to select assets?
Having track in one tab and objects in another tab makes sense. But having track items in the objects tab makes no sense... It's been this way from the beginning. And this design is very frustrating. It'd be easier to add stations and crossings as trackside objects.
Surveyor - laying track
People have resolved to homemade tools for creating smooth turns while the spline model works. It is very time consuming. It would be nice if there were some additional tools to help with:
creating smooth curves (with and without proper transitions),
setting minimum radius,
etc...
Content
Most of the content is player made I don't know of any gaming company that would get away with that other than this one. The core content for the game is highly unreliable even after 8 years of collecting player work and selling it as their own. Try to make an old west themed railroad even now it's almost impossible. And now they are trying to sell add on's when many parts of their current game does not properly work???
Auran has really dropped the ball with Trainz 2010. What bothers me most about it is the tools that have not been updated in almost 10 years, Trainz 2006 has more layouts (routes) than Trainz 2010...
With no updates being made to the core program itself other than graphics. I will have a hard time ever upgrading again...
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