Nothing at all, if it's doable, that's why there is the Suggestion Boxcar part of the forum.
There is a suggestion section of the forum??? Sounds like the moderator should move my thread then...
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Nothing at all, if it's doable, that's why there is the Suggestion Boxcar part of the forum.
Does North Wales have height differences of 10,000 feet? I'd like to do a route from Sacramento over Donner Pass. I've found that the maximum height difference in a single height map is only around 1,000ft vertical. There are some sections along the route that have a 3,000ft or more height difference.
Does North Wales have height differences of 10,000 feet? I'd like to do a route from Sacramento over Donner Pass. I've found that the maximum height difference in a single height map is only around 1,000ft vertical. There are some sections along the route that have a 3,000ft or more height difference.
So you are know a master programmer who knows how the Trainz program code works?
To do something you are suggesting would take a lot longer than a couple of weeks to "work up".
I am also going to join the others by saying don't try to put Trainz in the same development boat as 'The Sims' and 'Sim City'. They are produced by huge games companies who have the budget and the staffing levels to do what they have done.
Does North Wales have height differences of 10,000 feet? I'd like to do a route from Sacramento over Donner Pass. I've found that the maximum height difference in a single height map is only around 1,000ft vertical. There are some sections along the route that have a 3,000ft or more height difference.
As a programmer by profession one learns to estimate how long these kinds of things can take even when the existing coding is unknown. Applying a height map transformation is extremely simple. It is going through each selected vertex and adding or subtracting from the current height. These functions should already be written including the interpolation as the image height maps already perform the same task.
I never mentioned "The Sims"... But did you look at the video for the SimCity terrain editor? If you saw it and tell me that you would not like features like these, then there's not much more to say.
... I've found that the maximum height difference in a single height map is only around 1,000ft vertical. There are some sections along the route that have a 3,000ft or more height difference.
Now I know you're fibbing a little bit. TrainzDEM uses highly accurate digital elevation models to create accurate terrain. For example I built a route of Yuma and Castle Dome was right where it was supposed to be and it looked like it was supposed to. Here's a screenshot of the Phoenix route I'm working on that shows Camelback and they're right where they're supposed to be and no they're not stepped and they are very smooth...
Not so. When we did the DEM for the Darjeeling route, the height difference from the lowlands (450ft) to the top of the mountain near Batasia Loop (7864ft) was included in one route. That is a difference of over 7,000 feet.
Bill
The sizes of hills are also small. As I've said before the kind of terrain I'd like to bring in is several thousand feet in difference in a single tile. If you try to make terrain this tall it comes out stepped. This is because the DEM data is being converted from a real number to an Integer when it is saved as a grayscale TGA this limits the number of height steps to 256. Personally I have used PNG's which support 65536 steps. These still come out with stepped terrain. Of course I'm wanting very tall hills and mountains. Unfortunately even at maximum displacement threshold the height is still not anywhere close to what I would like.
Why on earth would you want several thousand feet in a single tile????
Realistically the train could not climb it...
Actually around 400 GB, if my estimation is correct. Total area for the US is about 10,000,000 km^2 (wikipedia). 10 m grid with single precision floating point per value (4 bytes). Compression may reduce to perhaps 1/4, but even then still 100GB. Factor 100,000?...The raw GIS data in 10m (1/3 arc second resolution) for the entire US is under one megabyte...
If everyone loves the way it is so much now then forget ever suggesting anything again... Good bye
My problem with Trainz is also the reason I stopped creating a long route I had started using Blender. I was creating a number of animations all which turned black in Trainz. I posted a trouble ticket a long time ago and posted a long thread on this site - no solution offered by Trainz developers or anyone else. So the route sits unattended.
To the original poster - many on this site don't like change - too bad. Keep posting your suggestions because it is people like you who help the product move forward.
Plenty of posts on the forum about this, problem is more likely graphics card related. If you have an Nvidia400 series card turn off the Hardware compression in Content manager options. Most of us with 400 series cards have had to do this.