Destroyer

Still working away....

Here is the progress on the Hood, still a lot to do yet though and then a lot of tweaking to try and get the poly count down a bit.



So work at a halt on other projects while I get this ship shipshape...

Angela
 
The Hood's looking sharp! Hopefully she'll be sinkin' Germans over here in no time! Which reminds me, I need to get back to work on that route, I've set it aside for a little while.
 
In May 1941, while commanded by (then) Commodore Frederick Dalrymple-Hamilton, MHS Rodney and four destroyers were escorting the troop ship RMS Britannic to Canada; the Britannic was taking civilians over to Canada, and would be bringing Canadian troops back to Britain. It was during this run on 24 May that she was called to join in the pursuit of the German battleship Bismarck. On 26 May, she joined up with HMS King George V; Admiral Sir John Tovey sent the destroyers home because they were low on fuel, and had Rodney fall in behind King George V for the battle against the Bismarck the next day. On the early morning of 27 May 1941, along with the battleship King George V and the cruisers Norfolk, and Dorsetshire, she engaged the Bismarck, which had had its rudder machinery damaged by a Swordfish-launched torpedo the day before. Unable to manoeuver and listing to port, Bismarck scored no hits before her guns were knocked out, after which Rodney closed with Bismarck until she was firing essentially a flat trajectory, and spotters could actually follow the shells to the target. One 16 in (406.4mm) shell was tracked from the gun to where it hit the face of Bismarck's #2 turret Bruno and exploded, blowing out the back of the turret. Rodney fired 340 16" shells and 716 6" shells during the battle, scoring many hits and inflicting most of the damage suffered by Bismarck. Rodney also fired 12 24.5" torpedoes at her, one of which hit Bismarck amidships on the port side, thus being the only battleship in history to have successfully torpedoed another battleship.[2] Rodney later broke off the action and was ordered home, being short of fuel. (Wiki)
rodney.jpg
 
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Marek_2
That's a very nice model of Rodney, have you put it on the DS? Always assuming it is intended for Trainz of course....

This was an odd looking ship, due I believe to being restricted by a naval agreement that meant she could not have the fourth turret and would have been overweight, so the stern was basically chopped off, the bridge and other superstructure shifted aft and the remaining single aft turret moved forward. I don't think there were any other battleships of this configuration anywhere in the world.
All that must have been a nightmare of design, or rather redesign...!

Thanks for letting us all see the ship.

Angela
 
In May 1941, while commanded by (then) Commodore Frederick Dalrymple-Hamilton, MHS Rodney and four destroyers were escorting the troop ship RMS Britannic to Canada; the Britannic was taking civilians over to Canada, and would be bringing Canadian troops back to Britain. It was during this run on 24 May that she was called to join in the pursuit of the German battleship Bismarck. On 26 May, she joined up with HMS King George V; Admiral Sir John Tovey sent the destroyers home because they were low on fuel, and had Rodney fall in behind King George V for the battle against the Bismarck the next day. On the early morning of 27 May 1941, along with the battleship King George V and the cruisers Norfolk, and Dorsetshire, she engaged the Bismarck, which had had its rudder machinery damaged by a Swordfish-launched torpedo the day before. Unable to manoeuver and listing to port, Bismarck scored no hits before her guns were knocked out, after which Rodney closed with Bismarck until she was firing essentially a flat trajectory, and spotters could actually follow the shells to the target. One 16 in (406.4mm) shell was tracked from the gun to where it hit the face of Bismarck's #2 turret Bruno and exploded, blowing out the back of the turret. Rodney fired 340 16" shells and 716 6" shells during the battle, scoring many hits and inflicting most of the damage suffered by Bismarck. Rodney also fired 12 24.5" torpedoes at her, one of which hit Bismarck amidships on the port side, thus being the only battleship in history to have successfully torpedoed another battleship.[2] Rodney later broke off the action and was ordered home, being short of fuel. (Wiki)
rodney.jpg
Very nice model, and great job with the history too. Wasn't the plane that jammed the Bismarck's rudder from the HMS Ark Royal? I remember seeing a description of this battle somewhere.
 
RMS Britannic, huh? gives me an idea...

Are you intending to create her? A nice ship to make and a troop and/or hospital ship as well would be nice additions.

After checking ships in 2010 in 'water' it is possible to see the red antifouling paint through still clear'ish water so ships should have lower hulls and I will continue to make mine with them. Not so bad at sea or in a chop or at distance though, then it is possible to get away without a lower hull to an extent, it depends on how choppy the seas are. For instance; if the swell has troughs lower than the waterline then there will be a gap under the ship.

Angela
 
Hi all ship fans,
Here she is, HMS Hood completed at last. It has been a difficult and long build with quite a few breaks in between to create other ships.

Here is a big picture for a BIG ship....


I had to stop adding in the end as the polys were getting silly, the trouble with complex models like this. I spent over 4 hours going over the model removing unseen faces in an attempt at reducing the poly count but that long and gruelling exercise did not make much of a dent on them. I often wonder if all that time and effort are worth it?

It is still under test and the same problem with one of the grey textures has arisen again so that needs some work on it for 2012. The model Imports into 2010 with just one error, that blankety grey texture. I need to look into that problem again although the Hood works in-game fine including that texture the version of Trainz grumps about. I have tried adding a pixel of another colour into it but that made no difference.

The first place she is likely to appear is on the TPR Depot in the UK Buildings Section, but first I will try once more to solve that texture problem by going m.notex (what the hell ever that is!!). Cannot do this today, it is my hospital treatment day so maybe tomorrow.

Enjoy the picture at least taken in TRS 2004.

Angela

Thanks go to Photobucket for hosting this and all pictures of my ships to date.
 
Thanks to all for your comments.
The delay in uploading was caused by the old problem with that grey texture again (the same one as in Exteter) and the model would not load into 2012 and had faults in 2010 to the point where it showed red in Surveyor due to the grey being 'missing' but the grey was present on the ship, a list of so called faults caused by Trainz new error checking that was finding errors that were not there at all, mainly over a single texture that was a perfectly good single one and the correct format and size, yet it was being flagged by Trainz 2010/12.
How are content creators supposed to work if good texture files are being rejected? It is infuriating to say the least as well as soul destroying and it is no surprise to me that many creators have abandoned their work, just given up, due the the hours upon hours trying to sort out a 'problem' that is not there at all.
I was at that point yesterday. Well, I had decided not to make any assets for versions later than 2010 because although a red fault was showing the asset was perfect in-game, and just concentrate on earlier versions where good texture files are, it seems, not a problem. TBH I am very unwell and have not got the patience nor time any more to try and sort a texture out and 'correct' it when there is nothing wrong with it, that is a stupid position to be placed in by N3V with their rather cockeyed idea of error checking.
However, Peter Wise came to my and your rescues and ran it through 2012 and one of Pev's utilities and now it apparently works in '12' okay which rather proves there wasn't much wrong in the first place. I do not own nor do I intend buying 2012 so cannot perform this action.
So I am about to send the file to the DS in its modified format and it should work, thanks to Peter. Please post here if you find any problems.

But the fault/rejection problem will still exist due to the 2010 problem of single textures. With warships it is not a good idea to have all textures in a map as the main one is grey and apart from that one multimap of deck and hull textures suffices. Decks are sometimes of wood and there is a black band along the hull at waterline so black/grey/wood is what I put in the map. White and black are 2 more singles that are handy but they are usally applied to Cylinders such as yardarms and upper masts, gun barrels and structure towers and it is wasteful of time and effort to have to UVWunwrap every one of these on every Face of which there are very many, so a single is faster and simpler and probably applies better and more efficiently.

Not a very happy bunny about this,

Angela
 
Not having a clue on how to create anything, in or out of Trainz, much of your last was lost on me, however, I get your general gist.
Very sorry to hear you have been unwell. How can life be so unkind - you finally start to get some good weather where you can go outdoors and enjoy your other pastimes, and then your body lets you down. Get well soon. Looking at your images, I thought you should have been making ship models for "Ship Simulator" and earning an income!
I am in recovery mode from self inflicted hangover after Anzac Day (25th April) which is our National day of Remembrance for our fallen, ex and current servicemen.
The date commemorates the landings at Gallipoli on 25/4/1915.

Cheers

Bob (CRO)
 
Hello Southern1581,
With summer on its way I tend to be more outdoors than in with gardening advice and shooting taking over from most other things. And posts seemed to have dried up apart from your kind contribution here today.
So I have to distribute my limited time where I feel the need is greatest and with my wide horticultural management knowledge I plan gardens and offer advice as to the best way to use land for that particular person.
Shooting also gathers momentum now with competitions coming into force so I need to practice a lot to make up for the long period spent away from precise shooting over the winter months.
In short I am not making any more nor continuing with part built models at the moment. If there was a clamour in this thread for ships I may make the effort but as you can see from the lack of posts, this is not the case.
And as you may be aware I have a problem with 2012 now making a single texture a 'fault' in the models and after spending a considerable amount of time trying to rectify this I am no farther forward. This is to do with the error checking used by N3V and the problem jas now extended into 2010 as well so somethong odd is going on. I like my 2004 models to be able to work in later versions with minimal changes but a texture problem is not a minor change.

Maybe I will gather more interest later in the year when the excitement of the summer dies down and I feel like trying to solve N3V's problems for them yet again.

Blessings,

Angela
 
Shooting also gathers momentum now with competitions coming into force so I need to practice a lot to make up for the long period spent away from precise shooting over the winter months.
*GULP* Er, do you prefer to be addressed as Ms or Ma'am? ;)

I can't help feeling that it would be a good idea for a general break from Trainz at the moment as a few folk seem to be getting no enjoyment and it reflects in their posts.

Having said that I'll take any ships that come my way. Thanks Ms (or Ma'am) Angela.
:)
 
Playing catch up here, you don't need to have TS12 to fix the uniform texture error, Images2TGa will do it. Did all your 2004 ships in 2 minutes yesterday in TS12. Its basically get the latest Images2TGA set it up then set it to fix uniform colour, select all the items you may need to fix in CM, right click, Open with Images2TGA.bat then just commit them all when finished.

There is another way of applying a texture to say a mast rather than using UV unwrap. Assuming the mesh isn't attached to the main mesh, won't work if it is, Highlight the mesh click UV map, under parameters select box, open your material editor with the correct material and click apply job done. May be quick and dirty method but it works. You can also do similar by selecting faces on an object UV mapped in this manner and applying the appropriate texture, more than one way to skin a cat as they say.
 
Playing catch up here, you don't need to have TS12 to fix the uniform texture error, Images2TGa will do it. Did all your 2004 ships in 2 minutes yesterday in TS12. Its basically get the latest Images2TGA set it up then set it to fix uniform colour, select all the items you may need to fix in CM, right click, Open with Images2TGA.bat then just commit them all when finished.

There is another way of applying a texture to say a mast rather than using UV unwrap. Assuming the mesh isn't attached to the main mesh, won't work if it is, Highlight the mesh click UV map, under parameters select box, open your material editor with the correct material and click apply job done. May be quick and dirty method but it works. You can also do similar by selecting faces on an object UV mapped in this manner and applying the appropriate texture, more than one way to skin a cat as they say.


Hi,
I use the UV map option exactly as you state, it is the best may to do masts and spars otherwise I would be spending hours just getting a texture on and set up to show. This is the reason I try not to include these objects into the main mesh, they and most Cylinders are always a seperate mesh.

TBH I have never heard of Images2TGA hence I have never used it. Is that in 2010/12? Or is it something I need to download? If there is a way of fixing this texture 'fault' then I would be very happy to take it rather than fiddle about the way I have been. That is not to say I did not appreciate all the help offered during the trials and tribulations from several people. But I am a simple person who does not necessarily understand all the ins and outs of Gmax nor Trainz configs unless explained in labourious detail. This is the one reason why I have lost interest really, the performance one had to go through to get a single texture into 2010'12 just was not worth all the effort and time I was having to put into it. After all, the self same texture had worked perfectly well in previous models so the 'fault' must have been something N3V had introduced into 2010/12 in between the previous uploads and the last 2.

Thanks for your tips, I use one but would like to investigate the other more.

Blessings,

Angela (or Ma'am, whichever you feel happier with...haha)
 
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Images2Tga from Pev currently available from Shane Turners site here: http://trainz.shaneturner.co.uk/tut...d-party-trainz-utilities/pevsoft-trainz-tools

The uniform colour being an error now is because it is a waste of resources having a texture file when the object can be self coloured using a notex or included on a muti-colour image. Looks like it's a prod to creators to think efficiency and thus increase performance.
Images2TGa can fix this by adding a pixel or two of a slightly different shade that is not visible to the human eye, more of an easy workround for existing items rather than an approved method for new items which is use to a notex.
The more textures you use in the asset the more load you put on the game engine, each separate texture has an overhead, all the textures on one image means it's loaded once, 10 individual textures and ten images means they are all loaded and ten times the overhead. Obviously it's not always practical to bung everything on one image .
 
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