Cut & paste areas to a different height?

mezzoprezzo

Content appreciator
Before clarifying the question, and as a newbie poster, a big thank you to all contributors to this excellent forum, particularly those who have, unknowingly, provided answers to most of my questions after a bit of digging around in the archives. The work shown by many is an inspiration with much to strive for, after seeing the high standard of many of the screenshots and videos.

One problem which I've not yet resolved follows many months of creating a model of a (real) town on the Italian Riviera in TRS2004. I've created a railway station at what I thought was 40m above sea level plus a harbour 400m away at the lower end of the town, both with a high number of assets. Unfortunately, now I'm building between the two, it has become painfully obvious that I've placed the railway station at too high a position.

I thought I was using the height tools correctly, but it appears that the World Origin "birdbath" and Trig Stations have got the better of me. I'm following the World Builders Guide, but the heights of objects and splines seem to be applied in a bit of a random fashion (is it me or the software?) although the lat & lon seems to work OK.

The bottom line is that I'd like to leave the harbour untouched at sea level, but cut an area around the station and drop the height of everything in it by 31.81m, preserving all of the terrain undulations, objects, splines, (including the tricky splines on top of splines!), triggers, cameras etc. The option of reducing each item by hand does not appeal. I've tried, but its almost impossible particularly when trying to grab and reduce the heights of those dastardly overlapping spline points.

Here's hoping that one of you kind folks out there can please help out with an answer.
 
I could be wrong, but I think you will have to re-do the terrain you want to lower, but you should be able to cut and past all of the objects. I don't think splines and track will be included in the cut and paste either.
 
Only scenery objects and ground textures can be pasted. You can't paste splines or trackside objects.

You cannot change the height of a route once it is made.

There may be a solution though - if the route is not yet overly large you could create new boards at the correct height and copy/paste the scenery objects from the old high area to the new low area. Although you cannot paste splines you can come close by picking a single distinctive tall narrow scenery object (I use a pipe bollard) and place one in the centre of each track spline point before copying. Then at least the track layout will be copied to the new version of the route...

Andy :)
 
Thanks motorbreath and Dermmy for the quick response.:)
I'll try the new baseboard lower level idea. However, it looks like the splines will still be a problem. I've placed wall splines on top of wall splines to make a higher wall, with a further railing spline on top. The spline points for each are placed exactly vertically above one another to make the wall look good. I can lower one of these spline points with no problem, but selecting the second and third from the same overhead position is a real pain. I always seem to grab one that I have already lowered. Is there a way to selectively pick off vertically placed spline points that are in exactly the same horizontal position?
 
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