Culliver Subdivision- WIP (Large Shots)

Kris94

Banned
Sorry people about the other routes that I was working on that didn't get complete. Trainz crashed on me and I had to re-install everything. This is one of my basic routes. With school I don't have the time or energy to really sit down and create something complex. I also am working on how to get traffic on the ATLS System to stop and all that good stuff. I know it may not look great but this is just to get away from the other two routes because I'm sure YouTube is sick looking at the same stuff. NOTE: The Manningham Subdivision is going to be entirely redone.
65bo.jpg
oyww.jpg
qrtu.jpg
isi6.jpg
gi0m.jpg
tka4.jpg
qxv8.jpg
2xhj.jpg
1xp0.jpg
 
7kbg.jpg

Should I put grass on the industrial siding? I'm about to place a multiple industry but I'm not sure as to whether I should or not.
 
Very nice. I think you should put grass on the industrial siding to make it look more like an industrial siding and less like a weird far-away passing siding. Also, the ballast texture around your track is far too wide.
 
Looks decent so far. Add curves, sidings, branch lines, mountains, rivers, rolling hills, cities, etc. Then It should start looking great!
 
Your doing pretty good actually. Try to not make the ballast extremely wide, and get a more subtle grass spline. Also, randomness is king.
 
Your doing pretty good actually. Try to not make the ballast extremely wide, and get a more subtle grass spline. Also, randomness is king.

I can't control the ballast. It's wide in order to accommodate double track. Also when the track is going on a curve or diagonal, I can't use the grid boxes to spread the ballast evenly amongst the rails. That's why it's spread out like it is. What do you mean by subtle grass spline? That's not a spline. It's a 'copy' and 'paste' technique I learned last year.
 
Switch to grass splines then, your copy and paste technique is a) not particularly good for your frame rates, and b) Absolutely killing the realism of your route. I'm sure that all real tracks have only 2-3 very similar looking grass textures running around them with a single unbroken long line of grass on either side of the tracks.

*Rant over. Now to help*

Use more textures around the tracks. Don't copy and paste, hand lay them, it'll look better that way. Use grass splines, but layer them, use more than one and blend them back into your trees, speaking of which, you really need more than the 2-3 you're using over and over. Vary up the topology a bit more, get some bigger hills, etc. Your river appears to be about 3/4 of a mile wide and a straight line, I'd recommend making it less wide and making the bank more varied.

You have a great start there, it look better if you'd incorporate some of the stuff I mentioned above. Keep up the good work.
 
A railroad only owned an @ 30' path through the land, and rarely was a 200' swath of land wasted on a mere 2 track mainline. A RR was not merely a never ending, run on of multitude of bland straights and curves, like a Hanna Barbarra cartoon, where continuous loop revolving background monotonously repeats, over, and over again. And a 120 mile long stretch of 30' wide grass plug spline, along with a wide single texture ballast, and a single texture resembling a golf course, hardly constitutes realistic trackside scenery. Does the world really look like this, with only 2 genus of trees ?

I only learned, by looking at others realistically detailed routes, like Gfisher's - "Down East Fishing Village", and "The Loops" ... and by carefully examining the great artwork techniques of Mezzoprezzo !
 
Last edited:
Nice start, but here are the problems, to uniform textures, too uniform river, grass, trees, ballast, etc... Nice tho!
 
I noticed the track at foot level seemed to be a little flat. I notch the elevation on my route but the JR Track I use has automatic adjusting ballast. Now don't get me wrong this route could have track that deep into the ground because there is places on my route it is and mostly in industrial sittings. Plus you can use several splines and hours to make slight bends and elevation changes in the track.! The zoom shot later looks amazing.
 
Switch to grass splines then, your copy and paste technique is a) not particularly good for your frame rates, and b) Absolutely killing the realism of your route. I'm sure that all real tracks have only 2-3 very similar looking grass textures running around them with a single unbroken long line of grass on either side of the tracks.

*Rant over. Now to help*

Use more textures around the tracks. Don't copy and paste, hand lay them, it'll look better that way. Use grass splines, but layer them, use more than one and blend them back into your trees, speaking of which, you really need more than the 2-3 you're using over and over. Vary up the topology a bit more, get some bigger hills, etc. Your river appears to be about 3/4 of a mile wide and a straight line, I'd recommend making it less wide and making the bank more varied.

You have a great start there, it look better if you'd incorporate some of the stuff I mentioned above. Keep up the good work.

How am I supposed to just suddenly get rid of the copy and paste method that people like Hert, Mattruck, PFX and others kept insisting me to do without compromising the realism?


A railroad only owned an @ 30' path through the land, and rarely was a 200' swath of land wasted on a mere 2 track mainline. A RR was not merely a never ending, run on of multitude of bland straights and curves, like a Hanna Barbarra cartoon, where continuous loop revolving background monotonously repeats, over, and over again. And a 120 mile long stretch of 30' wide grass plug spline, along with a wide single texture ballast, and a single texture resembling a golf course, hardly constitutes realistic trackside scenery. Does the world really look like this, with only 2 genus of trees ?

I only learned, by looking at others realistically detailed routes, like Gfisher's - "Down East Fishing Village", and "The Loops" ... and by carefully examining the great artwork techniques of Mezzoprezzo !

Nice start, but here are the problems, to uniform textures, too uniform river, grass, trees, ballast, etc... Nice tho!

How are the textures and what not too uniform? Everyone who's seen this route think otherwise.


I noticed the track at foot level seemed to be a little flat. I notch the elevation on my route but the JR Track I use has automatic adjusting ballast. Now don't get me wrong this route could have track that deep into the ground because there is places on my route it is and mostly in industrial sittings. Plus you can use several splines and hours to make slight bends and elevation changes in the track.! The zoom shot later looks amazing.

Thats because it doesn't have the terrain feature on it.
 
Come onnnn Kris. Your tracks are 100m apart for no reason when most RRs had a 3.5-5m spacing. The hills are still surrounding the track, even though the hills were there millions of years before. The River is far too uniform considering it is forged by nature, cities are not grassland, 2L roads and then skyscrapers, the ballast should be nowhere near as wide, do you not know how to change the width of texture options? The grass should not start 30ft away from the track, it should start on the very sides.

http://imageshack.us/a/img15/2299/czp5.jpg

Why is the ballast so excessively wide here? This costs railroads money and they aren't going to waste it like this, stupidly. The grass shouldn't be so straight and uniform, there is just a lot wrong with the route and everyone has given you advice before and you've never paid attention...
 
Back
Top