Crossing the Tracks

Approach_Medium

Trainz Addict
I have been a Trainzer since the original version, but really since TS2004.
I have always enjoyed the simplicity of working in Surveyor, and driving trains. I like to create routes, from DEMs, and freehand.

But the one thing I have always been lustful for is better sound and sights in Trainz. I am dismayed at the fact that if I try to run more than one train in the same area, where both trains are visible, and with many different cars and locos, the frame rate drops to about 10 (Fraps), and there is a lot of stuttering. I have also been disappointed that with each new version of Trainz (I have TS2010 now), the improvements to graphics and sound have been very weak.

The other night, I was very frustrated with Trainz, and decided to go across the tracks and purchase Railworks 2. I downloaded the game directly, so was able to start playing right away.
The first thing I saw was that the graphics in RW is much better than in TS2010, and despite Fraps reporting a FPS of between 12 and 15 much of the time, I never saw the stuttering that I see in Trainz.

So, I enjoyed driving a train for a couple of hours. The sounds were nicer in RW than in TS as well, although I hear room for improvement there too.

Then, I started thinking about creating a route in RW. That's when the fun ended. Apparently (and from what I have read everywhere) it is much more difficult to create routes in RW than in TS. That's one thing I have always loved about Trainz; its intuitive interface will get you creating routes within minutes, rather than hours.

I still haven't done anything in RW editor (I've only had the game for a day and a half), and maybe I never will.
I am finding some other shortcomings in RW as well. For instance, you cannot drive more than one train yourself. I wanted to run a Free Roam session, but found no way to switch locos the way I can in Trainz. I love to just run without AI in Trainz, sometimes running up to 4 trains at once, and trying not to mess up on a long single-track route.

Another thing I found lacking in RW is the ability to move quickly about the world while in driver.
In Trainz, you just use the mouse to fly from place to place. But in RW, you have to use both the mouse and arrow keys. It is very clumsy.

So, what I am saying, is that sometimes it is necessary to cross the tracks and see things from a different perspective in order to appreciate what you have.
Trainz is by no means a perfect game, but from what I have seen so far of Railworks 2, I won't be moving away from Trainzland anytime soon.
But I would like N3V or whomever owns Trainz to think about the next major version of Trainz, and focus on better quality graphics, sound, and overall game performance.

Sure, multi-player is fun, and maybe it will sell a lot of copies of Trainz, but in the end, if you're a route builder and script writer like I am, we need more core improvement rather than additional fun things like multiplayer.
Perhaps with the release of Trainz multiplayer, the train will be split in two, each half being pulled by its own locomotives. One will go towards fun stuff like multiplayer, and the other (including I) will go for a better performing and more realism instead of new fun features.

Oh, and one last thing that pretty much locked the switches in favor of Trainz over Railworks 2 for me is that in RW, crossings are static, non-functional objects. One thing I love about Trainz is the functionality of crossings and other scripted objects.

Happy Trainzing

FW
 
Generally I believe that threads comparing one simulator to another are just troublesome because they all tend to boil down to GROSS OPINIONS and they usually fall apart rather quickly. I despise the "toy trains -vs- real trains" argument that is wholly a matter of personal opinion, since ALL the simulators are "toy trains" until they can actually move some goods from here to there in the REAL world. I don't see that happening anytime soon.

You have brought up some facts about the game, specific facts that can't be disputed, such as the level crossings, the inability to free roam easily, the inability to operate more than one train yourself, that I was not aware of. I hope your thread does not dissolve into the usual mess.
 
Perhaps the next version of Trainz could include a real world mode, where a player would actually cause real trains to move and transport real goods
Then again, that's a recipe for disaster. The real dispatchers, and crew have enough problems without gamers getting in the way.:hehe:

Multi-player would be as close as we can get to that, unless we could interface with "Second Life", and we could earn (what is the name of the currency?, Linden Dollars I think...) enough to pay for our monthly usage fee, and then some.:hehe:

What it all amounts to is that I love Trainz, regardless of its flaws. It has provided me with more entertainment for my money than anything else I have ever done, and that includes real world entertainment like skiing. Maybe only hiking gives me more for my money... it's free to hike, it's getting there that can get expensive...

But actually, the point of my post/thread was not so much to compare sims, but to say that sometimes one needs to take a look at another option in order to appreciate the one you have chosen. A job is a good example. Sometimes you hate your job enough to leave it for another, even if it doesn't pay as much, or isn't work you are interested in. Then, you realize that what you had is really your best option, and you come back (maybe...). Kind of. Maybe not a good comparison.

FW
 
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