Creating Splines

Len12

New member
I'm an idiot :confused: but maybe you can help. I'm creating a spline wall. I have the 'im' object, texture and texture file. When I create it as a scenery all is good. However when I create the new asset as a spline, name it, all I get is the following entry in the config file:

kuid <kuid:452104:1888>
username "WallMural01"
bendy 1
carrate 55
casts_shadows 0
endlength 40
grounded 0.4
isroad 1
isfreeway 0
numlanes 2
istrack 0
length 5
repeats 1
rgb 0,0,0
shadows 0
upright 0
visible-on-minimap 1
width 7.9
trainz-build 3.1
category-class "SF"
category-region "00"
category-era
kind "spline"
custom-category-list


Where is the 'im' file in all this? Creating a spline seems to be different then creating a scenery file in that you right click and it opens up where you can access your im file and an 'auto-create button'. What gives with creating splines?

Any help would be appreciated.
 
This is what is missing

Code:
mesh-table
{
default
{
mesh "wallmural01.im"
auto-create 1
}
}

As this is a wall spline why do you need anything but 0 in 'carrate' and 'numlanes'

Should your width be 7.9 metres?

I sense the dead hand of CCP in this. Best thing is to find another spline that works, copy the config.txt, and change ALL the values to suit yourself.

Peter
 
Thanks Peter! The name shows up in Trainz but no picture and spline. The text is white so there were no errors. Doesn't seem to be creating it though. I'll try a existing spline as you indicate and see.
 
Last edited:
Back
Top